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Unrail

The archive for the 10th Anniversary Speedmapping Contest entries and discussion.

Moderators: Semfry, ividyon

User avatar Darkon
White Tusk White Tusk
Posts: 2239
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject: Re: Unrail

Post Posted: 28 Apr 2011, 17:41

TheIronKnuckle wrote:
Darkon wrote:ok.. here is what I think unrail is: You're in a train and you have to.. uh.. wait.. that's custom scripting.. right? Ok, new try: those corridors are not horizontal.. but diagonal. You're in a big ball (bubble) that rolls down the corridor... and you have to shoot at certain things to open doors (or the electrical barrier). Failure will result in being gibbed.


Funny, the train sounds like it requires LESS scripting than the bubble :P


I was sayin' bubble, cuz.. you would have to be able to shoot out of it.. other than that.. dunno if it could be done without scripting. A big ball would normally fall down (gravity) and therefore roll.. but I dont know if that would be the case in teh unreal world.... (I just assumed.. :) )
Never trust a Dutchman in a tulip fight.

User avatar UArchitect
Skaarj Lord Skaarj Lord
Posts: 182
Joined: 18 Nov 2007, 21:22

Subject: Re: Unrail

Post Posted: 29 Apr 2011, 22:11

damnit yo howd this thread get so many replies

anyway its all spacefx

edit: added a bit of story to the first post

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1967
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject: Re: Unrail

Post Posted: 30 Apr 2011, 00:57

story:
you are some sort of scare!

*Seal of approval * :lol:
ImageIgnorance is knowing anything
And only idiots know everything

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