pretty colours....
oh I mean...yeah...looks awesome
My usual speedmap-speedmap.
- Shivaxi
- Gilded Claw
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- Location: Behind You! =P
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Subject: Re: My usual speedmap-speedmap.
Post Posted: 24 May 2011, 14:10
http://img836.imageshack.us/img836/9950/shivavatar2.jpg
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
- nikosv
- Skaarj Berserker
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Subject: Re: My usual speedmap-speedmap.
Post Posted: 24 May 2011, 22:17
It's so colorful because those are separate brush groups. It makes it easier to visualize what's going on in perspective mode, which is primarily what I'm working in right now.
I'm going out to create mayhem tonight, so I'm ending day 3 without much progress, only a little more structural stuff layed out. Now I give you the first screenshot with surfaces and stuff. Lots of holes to fill in still, and I was hoping I could start working vertically but guess that's for tomorrow. Still, it gives a better idea of what I'm actually doing.
I'm going out to create mayhem tonight, so I'm ending day 3 without much progress, only a little more structural stuff layed out. Now I give you the first screenshot with surfaces and stuff. Lots of holes to fill in still, and I was hoping I could start working vertically but guess that's for tomorrow. Still, it gives a better idea of what I'm actually doing.
Current Project: None. WTFs2 had to go to sleep, RIP.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
- TheIronKnuckle
- Gilded Claw
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- Location: Riding my bicycle from the highest hill in Sydney to these forums
Subject: Re: My usual speedmap-speedmap.
Post Posted: 25 May 2011, 02:17
interesting...
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
- Frieza
- Skaarj Warlord
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Subject: Re: My usual speedmap-speedmap.
Post Posted: 25 May 2011, 03:43
Well that was definitely not what I expected to see from the shots above
- Darkon
- White Tusk
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Subject: Re: My usual speedmap-speedmap.
Post Posted: 25 May 2011, 18:04
Frieza wrote:Well that was definitely not what I expected to see from the shots above
what he said...
Never trust a Dutchman in a tulip fight.
- nikosv
- Skaarj Berserker
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Subject: Re: My usual speedmap-speedmap.
Post Posted: 26 May 2011, 06:31
Day 4 complete with very bad news. Terrain brushwork has been laid out 100%, next would be last pass of vertex editing then I can start doing all of the other stuff.
The problem is that something in my level broke and I can't rebuild. The editor tells me "Applying structural brush xxx of 893" and goes through all the brushes. After that it immediately closes with no warning. I have backups but they're several hundred brushes old. Any ideas?
I'd be happy to PM someone the map if they know what to do or just want to give it a shot. It's built in the 227g editor but works in all 227 editors (probably others too).
The problem is that something in my level broke and I can't rebuild. The editor tells me "Applying structural brush xxx of 893" and goes through all the brushes. After that it immediately closes with no warning. I have backups but they're several hundred brushes old. Any ideas?
I'd be happy to PM someone the map if they know what to do or just want to give it a shot. It's built in the 227g editor but works in all 227 editors (probably others too).
Current Project: None. WTFs2 had to go to sleep, RIP.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
- Z-enzyme
- White Tusk
- Posts: 2136
- Joined: 13 Nov 2007, 20:01
Subject: Re: My usual speedmap-speedmap. (requesting help, see page 2
Post Posted: 26 May 2011, 08:59
Export to t3d, import from t3d, rebuild. Or, try deleting last 10 brushes you've added.
Sometimes it helps.
Sometimes it helps.
- diamond
- Skaarj Berserker
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Subject: Re: My usual speedmap-speedmap. (requesting help, see page 2
Post Posted: 26 May 2011, 09:32
Instead of deleting, you can hide them as well.
UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.
- Z-enzyme
- White Tusk
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- Joined: 13 Nov 2007, 20:01
Subject: Re: My usual speedmap-speedmap. (requesting help, see page 2
Post Posted: 26 May 2011, 18:34
diamond wrote:Instead of deleting, you can hide them as well.
Then remember about "Rebuild only visible actors" check-box in the rebuild properties.
- Kaka
- Skaarj Berserker
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Subject: Re: My usual speedmap-speedmap.
Post Posted: 27 May 2011, 17:31
Try moving all the brushes around, or check for doubled actors.
- Z-enzyme
- White Tusk
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- Joined: 13 Nov 2007, 20:01
Subject: Re: My usual speedmap-speedmap.
Post Posted: 27 May 2011, 19:05
Kaka wrote:Try moving all the brushes around, or check for doubled actors.
Kaka, that won't work. I've seen the map. Peanuts knows what needs to be done now. I hope.
Edit: Or maybe I'm wrong...
- nikosv
- Skaarj Berserker
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Subject: Re: My usual speedmap-speedmap.
Post Posted: 08 Jun 2011, 03:44
Okay, after days and days of re-working the polys over and over again, I'm really doubting this project. I just don't know BSP well enough. If I can't get the terrain stable by tomorrow evening, I'm starting a new project and making the most of the last week or so. Damn.
Current Project: None. WTFs2 had to go to sleep, RIP.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
- nikosv
- Skaarj Berserker
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Subject: Re: My usual speedmap-speedmap.
Post Posted: 15 Jun 2011, 19:40
Well, I've been hard at work with a new map over the last couple of days. It's just not the same, though. The other map had really promising gameplay and a nice layout, as well as a long playtime. I wish I could've gotten the bugs out of it.
This one will make it to the contest, it'll be really short though, maybe three times the length of the Speedmine. At least it's something.
This one will make it to the contest, it'll be really short though, maybe three times the length of the Speedmine. At least it's something.
Current Project: None. WTFs2 had to go to sleep, RIP.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject: Re: My usual speedmap-speedmap.
Post Posted: 15 Jun 2011, 20:21
LOL_PEANUTS wrote:Well, I've been hard at work with a new map over the last couple of days. It's just not the same, though. The other map had really promising gameplay and a nice layout, as well as a long playtime. I wish I could've gotten the bugs out of it.
This one will make it to the contest, it'll be really short though, maybe three times the length of the Speedmine. At least it's something.
Who knows, you might win by default if no one else submits anything!
- editor Dave
- Skaarj Berserker
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Subject: Re: My usual speedmap-speedmap.
Post Posted: 16 Jun 2011, 08:18
Waffnuffly wrote:Who knows, you might win by default if no one else submits anything!
Fortunately, it does not look like that. Some people are awaking, including me
Prisons of the Unforchers Retold - more info: https://www.unrealsp.org/viewtopic.php?f=4&t=4565
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