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Re: My usual speedmap-speedmap.

Posted: 24 May 2011, 14:10
by Shivaxi
pretty colours....

oh I mean...yeah...looks awesome :P \o/

Re: My usual speedmap-speedmap.

Posted: 24 May 2011, 22:17
by nikosv
It's so colorful because those are separate brush groups. It makes it easier to visualize what's going on in perspective mode, which is primarily what I'm working in right now.

I'm going out to create mayhem tonight, so I'm ending day 3 without much progress, only a little more structural stuff layed out. Now I give you the first screenshot with surfaces and stuff. Lots of holes to fill in still, and I was hoping I could start working vertically but guess that's for tomorrow. Still, it gives a better idea of what I'm actually doing.

Image

Re: My usual speedmap-speedmap.

Posted: 25 May 2011, 02:17
by TheIronKnuckle
interesting...

Re: My usual speedmap-speedmap.

Posted: 25 May 2011, 03:43
by Frieza
Well that was definitely not what I expected to see from the shots above

Re: My usual speedmap-speedmap.

Posted: 25 May 2011, 18:04
by Darkon
Frieza wrote:Well that was definitely not what I expected to see from the shots above


what he said...

Re: My usual speedmap-speedmap.

Posted: 26 May 2011, 06:31
by nikosv
Day 4 complete with very bad news. Terrain brushwork has been laid out 100%, next would be last pass of vertex editing then I can start doing all of the other stuff.

Image

The problem is that something in my level broke and I can't rebuild. The editor tells me "Applying structural brush xxx of 893" and goes through all the brushes. After that it immediately closes with no warning. I have backups but they're several hundred brushes old. Any ideas?

I'd be happy to PM someone the map if they know what to do or just want to give it a shot. It's built in the 227g editor but works in all 227 editors (probably others too).

Re: My usual speedmap-speedmap. (requesting help, see page 2

Posted: 26 May 2011, 08:59
by Z-enzyme
Export to t3d, import from t3d, rebuild. Or, try deleting last 10 brushes you've added.

Sometimes it helps.

Re: My usual speedmap-speedmap. (requesting help, see page 2

Posted: 26 May 2011, 09:32
by diamond
Instead of deleting, you can hide them as well.

Re: My usual speedmap-speedmap. (requesting help, see page 2

Posted: 26 May 2011, 18:34
by Z-enzyme
diamond wrote:Instead of deleting, you can hide them as well.

Then remember about "Rebuild only visible actors" check-box in the rebuild properties.

Re: My usual speedmap-speedmap.

Posted: 27 May 2011, 17:31
by Kaka
Try moving all the brushes around, or check for doubled actors.

Re: My usual speedmap-speedmap.

Posted: 27 May 2011, 19:05
by Z-enzyme
Kaka wrote:Try moving all the brushes around, or check for doubled actors.

Kaka, that won't work. I've seen the map. Peanuts knows what needs to be done now. I hope.

Edit: Or maybe I'm wrong...

Re: My usual speedmap-speedmap.

Posted: 08 Jun 2011, 03:44
by nikosv
Okay, after days and days of re-working the polys over and over again, I'm really doubting this project. I just don't know BSP well enough. If I can't get the terrain stable by tomorrow evening, I'm starting a new project and making the most of the last week or so. Damn.

Re: My usual speedmap-speedmap.

Posted: 15 Jun 2011, 19:40
by nikosv
Well, I've been hard at work with a new map over the last couple of days. It's just not the same, though. The other map had really promising gameplay and a nice layout, as well as a long playtime. I wish I could've gotten the bugs out of it.

This one will make it to the contest, it'll be really short though, maybe three times the length of the Speedmine. At least it's something.

Re: My usual speedmap-speedmap.

Posted: 15 Jun 2011, 20:21
by Buff Skeleton
LOL_PEANUTS wrote:Well, I've been hard at work with a new map over the last couple of days. It's just not the same, though. The other map had really promising gameplay and a nice layout, as well as a long playtime. I wish I could've gotten the bugs out of it.

This one will make it to the contest, it'll be really short though, maybe three times the length of the Speedmine. At least it's something.

Who knows, you might win by default if no one else submits anything!

Re: My usual speedmap-speedmap.

Posted: 16 Jun 2011, 08:18
by editor Dave
Waffnuffly wrote:Who knows, you might win by default if no one else submits anything!

Fortunately, it does not look like that. Some people are awaking, including me :P