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[RELEASED] editor Dave - Inside The Lab (Released)

The archive for the 10th Anniversary Speedmapping Contest entries and discussion.

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Inside the Lab: Community Vote

Poll ended at 01 Jul 2011, 01:14

10
1
8%
9
0
No votes
8
0
No votes
7
1
8%
6
2
17%
5
5
42%
4
1
8%
3
1
8%
2
1
8%
1
0
No votes
 
Total votes: 12

User avatar editor Dave
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Subject: [RELEASED] editor Dave - Inside The Lab (Released)

Post Posted: 05 Jun 2011, 09:31

Now I start my map. I want to see what I can do in 6 hours. Then I post screenshots of the map. Afterwards I will add missing details. I'll keep you informed.

For the best gameplay, please start this map in Unreal, not in UT.
Updated version 1.1 with ReadMe and comment: http://www.megaupload.com/?d=S9HVC0SU
Last edited by editor Dave on 24 Jun 2011, 11:59, edited 10 times in total.
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User avatar editor Dave
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Subject: Re: editor Dave - Development started

Post Posted: 05 Jun 2011, 20:27

Progress after six hours:
Image
Not much, but at least something.
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User avatar editor Dave
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Subject: Re: editor Dave - Development started

Post Posted: 16 Jun 2011, 18:53

Please give me another 30 minutes to make the map fully playable...
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User avatar editor Dave
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Subject: Re: editor Dave - Development started

Post Posted: 16 Jun 2011, 19:44

Sorry for the delay. Finally, there is the map: (see the updated link below)
Don't wonder about its shortness ;P It ends in the dark tunnel. See the map as a fight against a final boss.
If you belive it or not, I needed more than 20 hours for this mini-map...

EDIT: I just realized that the map was not compatible ith UT. I fixed it: http://www.megaupload.com/?d=DCFXUTAV
I'll make my comment on the map now.
Last edited by editor Dave on 16 Jun 2011, 21:06, edited 5 times in total.
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User avatar AlCapowned
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Subject: Re: editor Dave - Development started

Post Posted: 16 Jun 2011, 19:58

I can't play this map with UT or Gold. I get a 'Can't find class in file 'UnrealShare.Old'' error. Is this something that 227 might have added to it?

User avatar editor Dave
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Subject: Re: editor Dave - Development started

Post Posted: 16 Jun 2011, 20:01

Damn, I edited it too late ^^
I already uploaded a fixed version ;)
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User avatar AlCapowned
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Subject: Re: editor Dave - Development started

Post Posted: 16 Jun 2011, 20:12

I'm not normally a fan of the Biorifle, but it worked very well here. The small details were great, too.

User avatar Turboman
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Subject: Re: editor Dave - Development started

Post Posted: 16 Jun 2011, 20:44

haha oh this was fun, even took me a few retries after failing to dodge those biosludge :P

i'm just wondering though, is it supposed to end after the 2nd skaarjlord? nothing happened after that :\

User avatar editor Dave
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Subject: Re: editor Dave - Development started

Post Posted: 16 Jun 2011, 21:06

Hey, I'm glad you guys like it. I didn't expect any positive feedback ^^
Turboman wrote:i'm just wondering though, is it supposed to end after the 2nd skaarjlord?

Yes, approximately. When you defeat the second Skaarj Lord a secret passage in front of the stairs opens. There's the end :P

Here is the ReadMe (for a short story about the lab) and the comment (for a short story behind the map): http://www.megaupload.com/?d=P58LJQKO
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User avatar Legendslayer222
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Subject: Re: editor Dave - Development started

Post Posted: 17 Jun 2011, 10:08

Nice.
[spoiler]I liked the emphasis on biosludge, the Biorifle is a powerful weapon but I ignore it generally, but in this map where it is the focus it was refreshing to use it.
Nice use of unreal textures to create something new. Now all you need to do is build a pack for this to be the end bossfight of. :P[/spoiler]

User avatar editor Dave
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Subject: Re: editor Dave - Development started

Post Posted: 17 Jun 2011, 10:57

Thanks :)
By the way, here's an updated version (which is just called "SP-Inside"): http://www.megaupload.com/?d=S9HVC0SU I improved the gameplay and the sounds a bit.
In Unreal 227h the map works correctly. But in UT only two Skaarj (of 6-12, depending on the difficulty) walk to the AlarmPoints, whereas the others don't react until I come nearer (and then they don't use the AlarmPoints). Do you know what's the solution to this problem?
Because of this, I highly recommend this map to be played in Unreal, not UT.
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User avatar Legendslayer222
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Subject: Re: editor Dave - Development started

Post Posted: 17 Jun 2011, 11:26

editor Dave wrote:Thanks :)
By the way, here's an updated version (which is just called "SP-Inside"): http://www.megaupload.com/?d=S9HVC0SU I improved the gameplay and the sounds a bit.
In Unreal 227h the map works correctly. But in UT only two Skaarj (of 6-12, depending on the difficulty) walk to the AlarmPoints, whereas the others don't react until I come nearer (and then they don't use the AlarmPoints). Do you know what's the solution to this problem?
Because of this, I highly recommend this map to be played in Unreal, not UT.

Bah, I played in UT to be frustrated by the Skaark hiding up on thier platforms. I might have a go at this new version on Unreal.

User avatar TheIronKnuckle
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Subject: Re: editor Dave - Inside The Lab (Released)

Post Posted: 19 Jun 2011, 12:04

fun and atmospheric. I liked all the details on the tables. wasn't enough time to soak up atmosphere before the action but was still fun. very very spammy :P
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User avatar TheIronKnuckle
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Subject: Re: editor Dave - Inside The Lab (Released)

Post Posted: 20 Jun 2011, 00:26

Hey there, what's this I hear about there being two totally different versions of this map? (Something UB said in the judges thread)
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User avatar Semfry
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Subject: Re: editor Dave - Inside The Lab (Released)

Post Posted: 20 Jun 2011, 00:28

You only need the 1.1 version.
Formerly Mman

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