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Poll ended at 01 Jul 2011, 01:14
Post Posted: 16 Jun 2011, 17:59
Post Posted: 16 Jun 2011, 20:50
Post Posted: 16 Jun 2011, 21:58
Post Posted: 16 Jun 2011, 23:47
Teridax wrote:I really like the whole lumberyard theme. It was really well done.
Post Posted: 17 Jun 2011, 11:11
Post Posted: 17 Jun 2011, 11:36
editor Dave wrote:It is difficult (and nearly impossible) to make a forest in Unreal without using custom content. However, you did a great job in trying a new environment. Sure, the trees look strange but they also give the map a nice touch and there's nothing discuss about the awesomeness of the lamberyards. The gameplay was medium but all in all the map was a nice experience.
Post Posted: 17 Jun 2011, 16:37
Post Posted: 17 Jun 2011, 16:53
Turboman wrote:Despite the funny looking trees... the place did really feel like a forest, the right lighting/ambience was chosen to accompany that just too bad about that broken skybox mask in 227.overall quite short, but the amount of combat really made it longer.
Post Posted: 17 Jun 2011, 17:25
Post Posted: 17 Jun 2011, 17:32
Teridax wrote:I don't think I noticed any bugs, aside from one or two minor BSP holes.
Post Posted: 17 Jun 2011, 17:46
Post Posted: 17 Jun 2011, 18:20
Post Posted: 17 Jun 2011, 19:46
Legendslayer222 wrote:Yeah, little things like that are nothing to worry about. I could put an ugly shrub over the top so nobody sees it.
Post Posted: 17 Jun 2011, 19:51
Darkon wrote:(trespassers will be shot, etc.)
Post Posted: 19 Jun 2011, 11:44
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