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Post Posted: 07 May 2012, 01:05
Post Posted: 07 May 2012, 01:23
Post Posted: 07 May 2012, 03:54
TheIronKnuckle wrote:Personally I like the whole "inevitable infection" idea. I think the shield belt should work as a containment device: If you get infected you can pick up a shield belt to "delay the inevitable". The moment the shield belt armour gets blown away the 15 second timer starts ticking again. While you have the shield belt there's nothing to worry about however.
Post Posted: 07 May 2012, 05:17
Post Posted: 07 May 2012, 05:32
Waffnuffly wrote:Also: Ultra Chargers are hilarious to watch scattering huge groups of them. I dunno if those were added before Demo 4, but they're basically Psycho Chargers which are orange and have an area-blast whack instead of a normal one, and it is crazy.
Post Posted: 07 May 2012, 23:40
Jigoku wrote:NOTICE: If you notice this notice, you will notice that this notice is not worth noticing.
Post Posted: 07 May 2012, 23:42
Post Posted: 20 May 2012, 05:12
Post Posted: 20 May 2012, 16:00
Post Posted: 24 May 2012, 04:30
Post Posted: 24 May 2012, 06:35
Waffnuffly wrote:The evolution of Frostclaw, from Unreal to present:Original As of Demo 4 Current
Post Posted: 24 May 2012, 10:06
Post Posted: 04 Jun 2012, 06:46
Post Posted: 04 Jun 2012, 15:51
Post Posted: 04 Jun 2012, 16:04
Gizzy wrote:I was actually quite surprised with the jump in quality from Demo4 to now, very nice work (y)Is there some sort of "todo" list before exu2 is finished? NotAskingForAReleaseDate.jpg
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