First post heavily updated!
G59 - Phase 1
Version 1.5F released
Change Log (may contain spoilers)
[spoiler]-Metallic Monks (Map 4 ambient theme from Fallout 1/2/NV) is now louder (it uses the remastered version from the Fallout Collection album).
-Map 3 and Map 4 screenshots have been updated, showing the correct lighting of the respective maps.
-Map 3 will not crash anymore. Checkpoint system perfectly working.
-Slightly more RFPC and Clusterfucker ammo in Map 4.
-The charge of the first EXU Shield Belt in Map 3 has been increased to 3000.
-Morax got once again more health, inside and outside Coop mode. He's important to the story and needs to pose a real threat to the player.
-All the BioBags in the first area of Map 3 won't appear on Easy and Medium.
-In Coop mode, Translocators will be easy to pick up and should respawn.
-The third Coop checkpoint set in Map 3 has been moved to a safer place; same story for the respective coop-only weapon set.
-Amount of health given from the Pillar of Asmodeus is 30 instead of 20.
-Slightly increased the charge of all the Pillars.
-An orb/shield has been placed in the "item island" of Map 4 to make you sure there's a barrier here. Invisible from the inside, it's just for eye-candy.
-Map 1 has few new items and few less opposition on Easy.
-Two Shadow swarms and various Big Shadow Creatures won't appear on Easy.
-The Giant BioBags in the first area of Map 3 will only appear in Coop now.
-The spawning speed of various Creature Factories in Map 3 has been decreased (mostly for Hard and Unreal difficulties. And Coop).
-Jigoku.u has a new item called HSWB. Activable item: doubles your swimming speed and it is nearly infinite. Not used here as it appears in Map 5 (Phase 2).[/spoiler]
Also yesterday I received from the Saints some kind of image or something; they can't write for shit :>
[spoiler]
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Every now and then, the locations of these items will be revealed. Other secrets will be excluded, though.