Re: [UT] <EXU2> "G59 - Phase 1" - RELEASED!
Posted: 29 May 2012, 13:27
G59 - Phase 1
Version 1.2 released
Change Log (may contain spoilers)
[spoiler]EXU2-G59-01-TheLimbo
-Blood lakes are now translucent.
-Fixed a Health Vial which had the property bSuperHeal turned to False instead of True.
-Filtered the first TranslatorLog related to the Archdemon appearance instead of using an AltTriggerMessage hack.
-Three Contact Beans removed.
-There's a new Hell Book at the end of the level which hints the player how to access the exit teleporter in the well.
-The Juggernaut now dies always after two or three CB beams.
-The final wave of Gasbags (and consequently Naberius) will pop up ten seconds after the Juggernaut is dead.
-Naberius has much more health.
-A more powerful version of Naberius now appears in Coop Mode.
EXU2-G59-02-VOIDNESS
-Tsathoggua's melee range, melee damage and ground speed have been lowered. Couldn't get a Titan to do the job due to its poor navigation through obstacles.
-Mandatory versions of Tsathoggua's ground speed is even lower.
-Hastur now displays the correct carcass.
EXU2-G59-03-HyperBoundaryGate
-Quantity of Ammo packs has been increased. You'll find more EAR Ammo, Canned Pentagrams, Hyper Cells, Contact Beans and RFPC ammo.
-Added new EXU ShieldBelts and TurboHelms, and increased the charge of some of the pre-existing ones.
-Removed an useless LRPC ammo.
-Added a Nuclear Flare, a Plasma Sprayer Flare, a HellFire Flare and several Fusion Flares.
-The health of various enemies such as Swamp Brutes, Slimer Mercs, Flak/Nuclear/Beam Tentacles and several Bio Mercenary Elite has been heavily lowered.
-Acid pools are all translucent and not modulated.
-Various, general changes about the enemies (removals, new ones, replacements).
-The Unreal difficulty-only Gasbag ambush in the first area lasts longer.
-The demon ambush on the landing pad has been inverted. It's triggered if you enter the little control room; the enemies will pop up near the entrance.
-Broken windows display the correct textures.
-The slime pools are completely harmless now.
-The Maint Brutes do not drop anymore EAR Ammo - those are now placed indipendently in their chamber.
-Several lighting fixes.
-A badly-placed brush in the bridge area (before the Shit Test Room) has been fixed.
-The pillars in the boss arena are now removed, so it is impossible to exploit the fight. Have fun beating this guy face to face!
-Placed a BlockAll actor into a hole to the "sky".
EXU2-G59-04-PerditusParadisus
-Added more RFPC and Clusterfucker ammo.
-Increased the DrawScale of the floating blue ring.
-Made the unknown shield more effective hopefully. It's not supposed to protect you all the time, you know.
-Filtered the TranslatorLog about the main battle of the map. On all the difficulties except Easy, the message will warn you about the incoming battle.
-The Big Archdemon has 500000 HP instead of more than one million. As always, this one and the following chaos don't appear on Easy.
-On Medium, Hard and Unreal, the two smaller Archdemons are replaced by some Lava Titans. These smaller but stronger Archdemons will appear only on Easy.
-The hidden Seeds should glow brighter now.[/spoiler]
Version 1.2 released
Change Log (may contain spoilers)
[spoiler]EXU2-G59-01-TheLimbo
-Blood lakes are now translucent.
-Fixed a Health Vial which had the property bSuperHeal turned to False instead of True.
-Filtered the first TranslatorLog related to the Archdemon appearance instead of using an AltTriggerMessage hack.
-Three Contact Beans removed.
-There's a new Hell Book at the end of the level which hints the player how to access the exit teleporter in the well.
-The Juggernaut now dies always after two or three CB beams.
-The final wave of Gasbags (and consequently Naberius) will pop up ten seconds after the Juggernaut is dead.
-Naberius has much more health.
-A more powerful version of Naberius now appears in Coop Mode.
EXU2-G59-02-VOIDNESS
-Tsathoggua's melee range, melee damage and ground speed have been lowered. Couldn't get a Titan to do the job due to its poor navigation through obstacles.
-Mandatory versions of Tsathoggua's ground speed is even lower.
-Hastur now displays the correct carcass.
EXU2-G59-03-HyperBoundaryGate
-Quantity of Ammo packs has been increased. You'll find more EAR Ammo, Canned Pentagrams, Hyper Cells, Contact Beans and RFPC ammo.
-Added new EXU ShieldBelts and TurboHelms, and increased the charge of some of the pre-existing ones.
-Removed an useless LRPC ammo.
-Added a Nuclear Flare, a Plasma Sprayer Flare, a HellFire Flare and several Fusion Flares.
-The health of various enemies such as Swamp Brutes, Slimer Mercs, Flak/Nuclear/Beam Tentacles and several Bio Mercenary Elite has been heavily lowered.
-Acid pools are all translucent and not modulated.
-Various, general changes about the enemies (removals, new ones, replacements).
-The Unreal difficulty-only Gasbag ambush in the first area lasts longer.
-The demon ambush on the landing pad has been inverted. It's triggered if you enter the little control room; the enemies will pop up near the entrance.
-Broken windows display the correct textures.
-The slime pools are completely harmless now.
-The Maint Brutes do not drop anymore EAR Ammo - those are now placed indipendently in their chamber.
-Several lighting fixes.
-A badly-placed brush in the bridge area (before the Shit Test Room) has been fixed.
-The pillars in the boss arena are now removed, so it is impossible to exploit the fight. Have fun beating this guy face to face!
-Placed a BlockAll actor into a hole to the "sky".
EXU2-G59-04-PerditusParadisus
-Added more RFPC and Clusterfucker ammo.
-Increased the DrawScale of the floating blue ring.
-Made the unknown shield more effective hopefully. It's not supposed to protect you all the time, you know.
-Filtered the TranslatorLog about the main battle of the map. On all the difficulties except Easy, the message will warn you about the incoming battle.
-The Big Archdemon has 500000 HP instead of more than one million. As always, this one and the following chaos don't appear on Easy.
-On Medium, Hard and Unreal, the two smaller Archdemons are replaced by some Lava Titans. These smaller but stronger Archdemons will appear only on Easy.
-The hidden Seeds should glow brighter now.[/spoiler]