Re: == Version 5.00 [10-11-12] --- Bug Reports & Discussion Thread ==
Posted: 15 Oct 2012, 19:17
Finished the open beta last night, and had a blast with Map 16! Close quarter combat is extremely fun, a real change from Map 15. There's a few things I'd like to note:
[spoiler]- Most of the comical goodness was taken out from the campaign. I really liked those, but oh well. There is still a good amount of humor left.
- I am using OpenGL, and noticed that whenever there are shitloads of pupae, the framerate takes a dump on itself. Is this the engine, or is there something I need to edit in my renderer settings?
- I was playing on Easy (call me a noob) and noticed a substantial difficulty spike upon entering the Chizra temple map (I forgot the name!). It was pretty challenging, but I still managed to get through it.
- Another thing about the Chizra map. At the end of the map, you can easily translocate to the other side of the wall and get to the next map without having to destroy the soul generators.
- I finished Map 16 and said "NOOOOOOOOOOOOOOO!!!!! It's over!!" I was sad, I wanted more! The journey of epicness has come to a sudden end![/spoiler]
Overall, I loved the whole beta. Really kickass job with the map changes/improvements. I'm looking forward to the future upgrades
[spoiler]- Most of the comical goodness was taken out from the campaign. I really liked those, but oh well. There is still a good amount of humor left.
- I am using OpenGL, and noticed that whenever there are shitloads of pupae, the framerate takes a dump on itself. Is this the engine, or is there something I need to edit in my renderer settings?
- I was playing on Easy (call me a noob) and noticed a substantial difficulty spike upon entering the Chizra temple map (I forgot the name!). It was pretty challenging, but I still managed to get through it.
- Another thing about the Chizra map. At the end of the map, you can easily translocate to the other side of the wall and get to the next map without having to destroy the soul generators.
- I finished Map 16 and said "NOOOOOOOOOOOOOOO!!!!! It's over!!" I was sad, I wanted more! The journey of epicness has come to a sudden end![/spoiler]
Overall, I loved the whole beta. Really kickass job with the map changes/improvements. I'm looking forward to the future upgrades