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Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.00 OUT

Posted: 25 Mar 2015, 12:01
by UB_
Ok fixed. I also fixed the IndusLamps out of their EditorSnap status so they aren't anymore placed into walls.
http://www.mediafire.com/download/6npdt ... lights.unr

Full pack with the fixed map will be upped soon.

EDIT: Reupped.

Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.00 OUT

Posted: 25 Mar 2015, 23:11
by FXANBSS
Good work guys! :)

Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.00 OUT

Posted: 27 Mar 2015, 08:09
by UTNerd24
Yeah... So For some reason I cant start the mod. Something about Bool properties...

Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.00 OUT

Posted: 27 Mar 2015, 09:49
by UB_
UTNerd24 wrote:Yeah... So For some reason I cant start the mod. Something about Bool properties...


It works all fine for me. You need to post a log.
Are you playing with human characters?


Some warnings for people who have played the previous versions:
  • VOIDNESS' gameplay has changed for a fair bit, with different ambushes and enemy placement. So be more careful this time. There's also a third mandatory fight against the boss.
  • ► Show Spoiler
  • Treasure hunt in Perditus Paradisus changed a bit: the palm tip part has been replaced with something much less unintuitive.
  • It's recommended to clear the first few areas in EMD before proceeding as you'll be forced to return there later throughout a teleport. Remember that you have to enter a new area later on in the map in order to access the Command Room throughout standard route (water route is always accessible).
  • New area in Exusia is fully optional, in both worlds.
  • The Shotty damages the Magatsu, don't get confused by the fact they don't cough blood - they are bloodless beings.

Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.00 OUT

Posted: 27 Mar 2015, 23:53
by FXANBSS
I see this campaign is not hard, maybe. :lol: I'm going to play it on Unreal Difficulty as the Batshit Insane.

I call easy using the QuickSave and QuickLoad 10 times trying to kill a monster. :lol: And i choose the best game, I have a lot of patience... :P

And i use "Cheatview" to found some useful items, because i want to know almost ANYTHING of the maps, and i use the Editor to found secrets, yes i am a cheater. :P

When i end the campaign i start it again but on easy.

Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.00 OUT

Posted: 28 Mar 2015, 01:30
by UB_
Viewclass command doesn't work on EXU2 v6.00.

Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.00 OUT

Posted: 28 Mar 2015, 03:51
by FXANBSS
"Cheatview" not "ViewClass", with Cheatview you can see every actor in the map, including Triggers, lights, monsters, items, secrets lol, etc.

Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.00 OUT

Posted: 28 Mar 2015, 06:14
by UTNerd24
UBerserker wrote:
UTNerd24 wrote:Yeah... So For some reason I cant start the mod. Something about Bool properties...


It works all fine for me. You need to post a log.
Are you playing with human characters?


Heres the error I got Image

And Im playing the mod alone. Unless you mean something else

Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.00 OUT

Posted: 28 Mar 2015, 09:28
by UB_
I have absolutely no idea what's that, plus this seems to be related to OldSkool. Anybody here knows or is having the same error? Can't replicate this error either.

Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.00 OUT

Posted: 28 Mar 2015, 10:23
by AlCapowned
It might be that the wrong version of Oldskool is installed.

Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.00 OUT

Posted: 28 Mar 2015, 11:13
by UTNerd24
AlCapowned wrote:It might be that the wrong version of Oldskool is installed.


Yeah it was. Its working fine now.

Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.00 OUT

Posted: 28 Mar 2015, 11:16
by UB_
Oh, nice!
Honestly I really didn't assume that because I'm always in the idea that players who are going to play this have tried Batshit Insane's campaign, and I'm pretty sure that requires the final version of OldSkool too.

Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.00 OUT

Posted: 29 Mar 2015, 22:53
by FXANBSS
Man, are you kidding? i'm still not prepared for this, how i can pick the pentapower?
Image

I need to suffer a lot of damage. lol

Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.00 OUT

Posted: 29 Mar 2015, 23:15
by UB_
Question: did Naberius spawn after you defeated the Demon Mercenary Juggernaut after crossing the bridge?

Second question: what difficulty are you playing on?

As for Naberius: stay in the area with the two wells and spam Tachyon Beams and Hyper Flakker.

Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.00 OUT

Posted: 30 Mar 2015, 02:58
by FXANBSS
UBerserker wrote:Question: did Naberius spawn after you defeated the Demon Mercenary Juggernaut after crossing the bridge?

Second question: what difficulty are you playing on?


1. I was exploring a bit out of the map and i fall in the last place from the map, i saved game, but i don't think that the demon juggernaut will spawn, so i killed it. lol

2. Unreal difficulty. :lol:

With the pentapower you can kill naberius instantly. lol And i don't want to restart the map again because for saving in a bad moment.

EDIT: when i'm going to pick the pentapower, i will do a lot of things in 5 minutes. lol

-Kill Naberius and the gasbags.
-Kill all the demon sliths.
-Kill these lavatitans i not killed before.
-Kill the leviathan.
-Try to get the less damage possible.
-Try to not use too much ammo.