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Re: Updates: Still alive, rebuilding momentum

Posted: 06 Oct 2013, 05:57
by Buff Skeleton
Nope, it's VERY easy to engage. While holding the primary fire, click alt -OR- while holding alt, click primary. It's incredibly intuitive once you do it a few times. I've only accidentally blown my face off a couple of times.

Re: Updates: Still alive, rebuilding momentum

Posted: 06 Oct 2013, 06:02
by jaypeezy
While we're on the subject of the piddledoper...

I've noticed the third-person view of the model has the player holding the gun two-handed, not one-handed like the enforcer. Is that gonna be fixed as well? (I apologize in advance for how minor and unimportant an issue that may seem :lol: )

Re: Updates: Still alive, rebuilding momentum

Posted: 06 Oct 2013, 06:04
by Buff Skeleton
Shit I never even noticed that. I'll look into it. Thanks!

Re: Updates: Still alive, rebuilding momentum

Posted: 06 Oct 2013, 13:31
by Gizzy
Bug Horse wrote:Shit I never even noticed that. I'll look into it. Thanks!


DefaultProperties -> Movement -> Mass

Anything less than 10 makes the weapon one-handed I think. If you look into the pawn classes I think code there determines what animation to play depending on the mass of the weapon you currently have equipped

Re: Updates: Still alive, rebuilding momentum

Posted: 06 Oct 2013, 13:44
by Buff Skeleton
Thanks Gizzy! That saves me untold hours of code investigation and experiments :lol:

Re: Updates: Still alive, rebuilding momentum

Posted: 09 Oct 2013, 11:25
by salsaSkaarj
Bug Horse wrote:I've only accidentally blown my face off a couple of times.

So that's why the toque is gone. :lol:

Re: Updates: Still alive, rebuilding momentum

Posted: 11 Oct 2013, 17:12
by FXANBSS
(I am new and found this mod in months)



Awesome! :tup:

(The Campaign its Hardest than all)

(PD: I make maps from me with that monsters,i am not a pro to make maps and its not public,its private!)

(PD2: The Beam Turret is new?,I not found that in The Unreal ED in the archive EXU2.u)

Re: Updates: Still alive, rebuilding momentum

Posted: 11 Oct 2013, 21:02
by Buff Skeleton
Yep, beam turret is new, among a number of other things. Will be in the next patch.

Also, I GOT A NEW JOB AND IT'S AMAZING SO I WILL BE BUSY FOR A WHILE MOVING AND STUFF YEEEEEEEEAHHHHHH

Re: Updates: Still alive, rebuilding momentum

Posted: 12 Oct 2013, 00:28
by TheIronKnuckle
haha congrats on RL achievements! Is it a coding job?

Re: Updates: Still alive, rebuilding momentum

Posted: 12 Oct 2013, 00:32
by Buff Skeleton
LOL hell no I'm not that good at coding! It's a client support role for a really, really great company with a lot of awesome perks. I'm so excited.

Re: Updates: Still alive, rebuilding momentum

Posted: 12 Oct 2013, 00:51
by TheIronKnuckle
:lol: You keep saying that, and that Uarch is the real brainz behind this operation, but seriously you've had enough exposure to a massive codebase by now and you manage to speak with modest authority when helping people out in the technical forums.... In the Australian economy all you've got to do to become assistant to a medium-sized dev-company's chief architect would be to put EXU2 on your resume and say that it's just you and another guy maintaining a codebase of xyz-million lines over the past however many years.

Even if you've got no formal coding education, down in Oz I know a whole bunch of companies that would snap you up immediately and give you one by osmosis. What I've discovered in my time coding for money, is that unless you're working in graphics or game-dev industry doesn't care whether you understand quaternions and every sorting algorithm in the book. They just care whether you can find and kill big game on bug hunts, as well as be able to say "fuck it" and just get the job done when implementing new features, rather than overthinking the little things that don't matter. "do I use an array or a doubly linkedlist or an algebraic data type with recursion and pattern matching OMGOMGOMG efficiency versus mathematical beauty versus how it looks on the screen WHAT DO I DO???" doesn't seem like the sort of problem you'd run into. I get the feeling you'd just do whatever-the-fuck-works until it doesn't, and then try something else/learn something new until it does again. The slice of the real world that I've had exposure to loves that kind of attitude.

Disclaimer: I'm just pontificating out my arse :lol: As long as you're looking forward to the new job that's awesome. How far do you have to move? (Putting all my money on East Coast to West Coast and expecting to be on the street by tomorrow :p)

Re: Updates: Still alive, rebuilding momentum

Posted: 12 Oct 2013, 00:59
by Buff Skeleton
I'm moving an hour south into Atlanta. It's going to take an act of God for me to find a better job than what I've just landed due to the amazing corporate culture, super awesome friendly people, and a laundry list of perks that is just unheard of outside places like Google, Facebook, Valve, and Blizzard. It's THAT awesome. I'm also getting sorted on an apartment 10 minutes walking distance from the office!!!

I'm so unbelievably happy at how good things have been for me lately. I think in a few weeks or months when I get into the swing of my new job, it's just going to make me that much more enthusiastic about working on EXU. DEFINITELY pumped for the next patch.

Re: Updates: Still alive, rebuilding momentum

Posted: 02 Nov 2013, 17:54
by Buff Skeleton
BACK IN BUSINESS

Re: Updates: Still alive, rebuilding momentum

Posted: 03 Nov 2013, 21:01
by jaypeezy
Waff: Do you know where that awesome coop mapping guide you posted might be? I'm trying to find it and can't come up with it.

In return, shots of this. Seeing that EBM coop video has got me inspired...
Image
Image

Re: Updates: Still alive, rebuilding momentum

Posted: 03 Nov 2013, 21:03
by Buff Skeleton
I don't recall making a coop mapping guide..?

Those shots look nice :tup: