My thoughts on 5.03
Posted: 10 Jun 2014, 03:17
So I've finally gotten around to trying out the new version. Here's what I think of the levels in EXU, and the changes 5.03 makes. Although I never got too far in 5.02, so if I criticize something, don't take it as me saying it should go back to the way it was.
Prologue Level
This is really a cool way to start off the journey. The music starting out slow and mellow, with this dark castle, is a perfect way of saying "This is making up for the completely fucking nuts shit you're about to see". But I have no clue how the navigational pillar is supposed to work.
This is also where I noticed a bug; You can't turn off the music. Personally I enjoy having the music be quieter than the sound, because that's more immersive. But I can't do that.
So, because of the unclear navigation, I started on Easy. Although I remember Easy was plenty hard back in 5.02. So here goes nothing!
Level 1: Damnation
Well, if the prologue level hadn't just set up the atmosphere behind EXU2, I'd believe this was survival horror. The dark and strange yellow atmosphere, with the screaming of people all over, just makes this level feel very deattached from the rest of it. But I've talked long enough about the atmosphere behind the game, let's get into the gameplay! And this level is well balanced, teaching you a little bit about the kind of things that go on in EXU2. Although one issue, I did find out how to get into the execution chamber and find the extra health, although I couldn't find how to get out, so I used fly to get out. Oh, one more thing, the flares should have their own tip barrels as well.
So travelling through the area with the Extractor, I find that the game just showers you with armor and health. But this is Easy, so I guess it can be forgiven. And the enemies are still very smart, in classic Unreal fashion (Or at least compared to, say, Doom enemies).
The flares are quite solid as well, although they take too long to go off. I would like some kind of weak but quick to explode flare.
BTW nice Serious Sam reference.
Level 2: Infernal Falls
I'll talk about this one tomorrow.
Prologue Level
This is really a cool way to start off the journey. The music starting out slow and mellow, with this dark castle, is a perfect way of saying "This is making up for the completely fucking nuts shit you're about to see". But I have no clue how the navigational pillar is supposed to work.
This is also where I noticed a bug; You can't turn off the music. Personally I enjoy having the music be quieter than the sound, because that's more immersive. But I can't do that.
So, because of the unclear navigation, I started on Easy. Although I remember Easy was plenty hard back in 5.02. So here goes nothing!
Level 1: Damnation
Well, if the prologue level hadn't just set up the atmosphere behind EXU2, I'd believe this was survival horror. The dark and strange yellow atmosphere, with the screaming of people all over, just makes this level feel very deattached from the rest of it. But I've talked long enough about the atmosphere behind the game, let's get into the gameplay! And this level is well balanced, teaching you a little bit about the kind of things that go on in EXU2. Although one issue, I did find out how to get into the execution chamber and find the extra health, although I couldn't find how to get out, so I used fly to get out. Oh, one more thing, the flares should have their own tip barrels as well.
So travelling through the area with the Extractor, I find that the game just showers you with armor and health. But this is Easy, so I guess it can be forgiven. And the enemies are still very smart, in classic Unreal fashion (Or at least compared to, say, Doom enemies).
The flares are quite solid as well, although they take too long to go off. I would like some kind of weak but quick to explode flare.
BTW nice Serious Sam reference.
Level 2: Infernal Falls
I'll talk about this one tomorrow.