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FXANBSS' Mods

For public discussion of all things EXU2.

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User avatar FXANBSS
Skaarj Lord Skaarj Lord
Posts: 163
Joined: 11 Oct 2013, 16:26
Location: Highlands Of Despair

Subject: FXANBSS' Mods

Post Posted: 25 Jan 2015, 11:07

I made a small mod that currently adds some Monsters.

New Enemies:
  • SunBarrelSlith: Holy crap it hurts!
  • SunBarrelSlithMP: Drops a Sun Barrel on death.

Last Update: 30th April 2016. (SO OLD OMG)
Download here.

How to spawn my monsters?
Ok, do this:

Code: Select all

-- Summon FXBPawn.FXB(insert pawn name here) --
It will look like this:
-- Summon FXBPawn.FXBSunBarrelSlith --


You can put it in your MonsterSpawn for botmatches!
Last edited by FXANBSS on 24 Feb 2019, 02:40, edited 25 times in total.
I grant you the ultimate power!

User avatar Buff Skeleton
>:E >:E
Posts: 4173
Joined: 15 Dec 2007, 00:46

Subject: Re: EXU2: Little Mods

Post Posted: 25 Jan 2015, 15:08

Well hot damn
Image

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: EXU2: Little Mods

Post Posted: 25 Jan 2015, 17:06

This owns.
ImageImage

User avatar FXANBSS
Skaarj Lord Skaarj Lord
Posts: 163
Joined: 11 Oct 2013, 16:26
Location: Highlands Of Despair

Subject: Re: FXANBSS' Stuff

Post Posted: 01 Feb 2016, 17:38

Bump!
I finally updated this topic.

Now the SunBarrelSlith is a copy of the Steel Slith but bigger and slow at throwing barrels like a BarrelSlith! Instead of being a n00b made monster.

Ok, here are some images of this badass:
Image
Image

My next idea is the Chaos Barrel Slith, i will make two types, one that fires the barrel and the second that fires the sphere, that means that is rare to see a barrel and a sphere at same time, more when they crash each other to make that crazy power.
Last edited by FXANBSS on 24 Feb 2019, 02:34, edited 3 times in total.
I grant you the ultimate power!

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 770
Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
Contact:

Subject: Re: FXANBSS' Stuff

Post Posted: 01 Feb 2016, 23:21

Summoning is so passé... I'll just re-edit one of these 2 and put your monsters in the mix for them:
http://unreal-games.livejournal.com/99452.html
http://unreal-games.livejournal.com/105687.html

That's really what they're for... Monster-Testing!

User avatar FXANBSS
Skaarj Lord Skaarj Lord
Posts: 163
Joined: 11 Oct 2013, 16:26
Location: Highlands Of Despair

Subject: Re: FXANBSS' Stuff

Post Posted: 01 Feb 2016, 23:44

You can put the monsters in some kind of monster spawning mutator, no need to have a map.
EXU2 has always crazy monsters and doesn't fit with the normal Unreal monsters because of the insane HP and attack power.

This Sun Barrel Slith has 9500 HP and does something like millions of damage.

EDIT: Now it has 11000 of HP BWAHAHAHA
I grant you the ultimate power!


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