ividyon will never get this done, will he.

FXANBSS' Stuff

For public discussion of all things EXU2.

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User avatar FXANBSS
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Subject: FXANBSS' Stuff

Post Posted: 25 Jan 2015, 11:07

I made a small mod that currently adds some Monsters.

New Enemies:
SunBarrelSlith: Holy crap it hurts!
SunBarrelSlithMP: Drops a Sun Barrel on death.

Last Update: 30th April 2016.
Download here.

How to spawn my monsters?
Ok, do this: "Summon FXBPawn.FXB<Put monster name here.>"
It will look like this: "Summon FXBPawn.FXBSunBarrelSlith."
You can also put it in your MonsterSpawn for botmatches!
Last edited by FXANBSS on 01 May 2016, 04:35, edited 23 times in total.
You're just expecting confusion.

User avatar Buff Skeleton
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Subject: Re: EXU2: Little Mods

Post Posted: 25 Jan 2015, 15:08

Well hot damn
Image

User avatar UBerserker
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Subject: Re: EXU2: Little Mods

Post Posted: 25 Jan 2015, 17:06

This owns.

User avatar FXANBSS
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Subject: Re: FXANBSS' Stuff

Post Posted: 01 Feb 2016, 17:38

Bump!
I finally updated this topic.
Now we have the Melee Cow! Isn't it retarded? Lol, though the code is not completely mine, i am thinking about removing it and then adding other monsters instead of this trash because the code sucks.

Now the SunBarrelSlith is a copy of the Steel Slith but bigger and slow at throwing barrels like a BarrelSlith! Instead of being a bad made monster.

Ok, here are some images of this badass:
Image
Image

My next idea is the Chaos Barrel Slith, i will make two types, one that fires the barrel and the second that fires the sphere, that means that is rare to see a barrel and a sphere at same time, more when they crash each other to make that crazy power.
Last edited by FXANBSS on 15 Sep 2016, 00:40, edited 1 time in total.
You're just expecting confusion.

User avatar evilgrins
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Subject: Re: FXANBSS' Stuff

Post Posted: 01 Feb 2016, 23:21

Summoning is so passé... I'll just re-edit one of these 2 and put your monsters in the mix for them:
http://unreal-games.livejournal.com/99452.html
http://unreal-games.livejournal.com/105687.html

That's really what they're for... Monster-Testing!

User avatar FXANBSS
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Subject: Re: FXANBSS' Stuff

Post Posted: 01 Feb 2016, 23:44

You can put the monsters in some kind of monster spawning mutator, no need to have a map.
EXU2 has always crazy monsters and doesn't fit with the normal Unreal monsters because of the insane HP and attack power.

This Sun Barrel Slith has 9500 HP and does something like millions of damage.
The Melee Cow is just a piece of trash. EDIT: Removed.

About that Spawn Kill map, i can do it myself, no problem, i will do a modification in something like 10 years later, well, someday.

EDIT: Now it has 11000 of HP, the Sun Barrel Slith.
You're just expecting confusion.


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