Code: Select all
ProcessServerTravel: EXU2-BI00-Menu
Server switch level: EXU2-BI00-Menu
Browse: EXU2-BI00-Menu?Name=Player?Class=Botpack.TMale2?Team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.CTFGame?MaxPlayers=10
LoadMap: EXU2-BI00-Menu?Name=Player?Class=Botpack.TMale2?Team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.CTFGame?MaxPlayers=10
Case-insensitive search: SKYBox -> ../Textures/SkyBox.utx
Case-insensitive search: NALIFX -> ../Textures/NaliFX.utx
Close TcpipConnection9 Sat Jan 2 09:50:26 2016
WinSock shut down
appError called:
Can't bind to native class RMusicPlayer.RMusic_Component
Executing UObject::StaticShutdownAfterError
UClass::Bind
(Class RMusicPlayer.RMusic_Component)
ULinkerLoad::CreateExport
(RMusic_Component 51500)
IndexToObject
ULinkerLoad::CreateExport
(RMusic_Controller 51500)
ULinkerLoad::CreateImport
IndexToObject
ULinkerLoad::CreateExport
(RMusic_Controller0 30847725)
IndexToObject
ULinkerLoad<<UObject
(LinkerLoad Transient.LinkerLoad74 30847725))
ULevelBase::Serialize
ULevel::Serialize
LoadObject
(Level EXU2-BI00-Menu.MyLevel 30847725==30847725/31300440 30833007 78375)
ULinkerLoad::Preload
PreLoadObjects
UObject::EndLoad
UObject::StaticLoadObject
(Engine.Level None.MyLevel EXU2-BI00-Menu)
LoadLevel
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
ServerTravel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Can't bind to native class RMusicPlayer.RMusic_Component
History: UClass::Bind <- (Class RMusicPlayer.RMusic_Component) <- ULinkerLoad::CreateExport <- (RMusic_Component 51500) <- IndexToObject <- ULinkerLoad::CreateExport <- (RMusic_Controller 51500) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (RMusic_Controller0 30847725) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad74 30847725)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level EXU2-BI00-Menu.MyLevel 30847725==30847725/31300440 30833007 78375) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel EXU2-BI00-Menu) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting due to error
Exiting.
Name subsystem shut down
Above is, in pertinent part, the error messages yielded from trying to switch the server to an EXU2 map. Now, I'm quite aware this is likely an issue better addressed by my server company, and I've already opened a ticket with them. I just wanted to post here and ask anyone here, in the event someone else has had a similar issue trying to run EXU2 on a server, did you come across this and is there a solution specific to RMusicPlayer?
My hunch (I hope I'm wrong) is that this is a server environment issue. I know Gameservers doesn't use Windows OS, so maybe this is due to the fact that RMusicPlayer only comes with a .dll file that can't be utilized.