What do you want
Posted: 06 Aug 2016, 19:31
It's been a while. WHADDAYA WANT
Close to two years have gone by since the last release of anything, which is a long-ass time. A lot of cool stuff has been added, and even more has been improved. However, most of the development work has surrounded Corrupted Corpse / CA rather than the core campaign maps.
The last time I played the campaign was early this year. The fully-rebuilt Doom Arena is done and a total blast. However, I lost steam when moving on to the dark maps -- they need more thought put into them for a major revamp if they aren't going to be forever relegated to the boring transition maps they are now. I also started work on a total rebuild of Highlands of Despair, but that's a significant undertaking and I didn't get that far. I intend to complete that effort, but it will take considerable time / a large burst of inspiration to power through. Once I do, though, revitalizing Telefire would be trivial, as that map needs very little modernization.
On the flip side, Corrupted Corpse is undergoing massive improvements and is nearly complete on that front, relatively speaking. It's also changed enormously since this video was recorded. For one, that ship isn't even in the map anymore, which wound up being a good decision both for technical stability and gameplay. That ship will make appearances in other maps, though, don't worry. We put a lot of effort into a spruced up Prometheus hull, so it's not going to be wasted!
CC is the most well-developed, technically advanced, gameplay-polished and playtested EXU2 map there has ever been. It's pretty much the only thing EBM and I have been playing in coop over the past few years. It's balls-hard, but extremely fun if you appreciate squaring off against massive forces (and bringing to bear massive firepower). There are many areas to fight in and [attempt to] secure, and a variety of strategic and tactical options not found in any other map. So if you want to see some truly next-gen EXU2 gameplay at work, this would be the place to look.
Note that given historical trends, "finishing" EXU2 in the traditional sense of having a completed campaign and final version of the code base is extremely unlikely. I don't have the time to sit down and really crack out a lot of new maps at this point. On the flipside, I don't really ever see myself NOT working on EXU in one way or another. It's just not focused on a single SP campaign like it originally was -- now it's more about making whatever is the most fun, which shifts over time. So If you go with #5, know that it's more than likely not gonna happen. #1-4 are all doable, though, probably within a year at the latest.
DECISION IS YOURS
Close to two years have gone by since the last release of anything, which is a long-ass time. A lot of cool stuff has been added, and even more has been improved. However, most of the development work has surrounded Corrupted Corpse / CA rather than the core campaign maps.
The last time I played the campaign was early this year. The fully-rebuilt Doom Arena is done and a total blast. However, I lost steam when moving on to the dark maps -- they need more thought put into them for a major revamp if they aren't going to be forever relegated to the boring transition maps they are now. I also started work on a total rebuild of Highlands of Despair, but that's a significant undertaking and I didn't get that far. I intend to complete that effort, but it will take considerable time / a large burst of inspiration to power through. Once I do, though, revitalizing Telefire would be trivial, as that map needs very little modernization.
On the flip side, Corrupted Corpse is undergoing massive improvements and is nearly complete on that front, relatively speaking. It's also changed enormously since this video was recorded. For one, that ship isn't even in the map anymore, which wound up being a good decision both for technical stability and gameplay. That ship will make appearances in other maps, though, don't worry. We put a lot of effort into a spruced up Prometheus hull, so it's not going to be wasted!
CC is the most well-developed, technically advanced, gameplay-polished and playtested EXU2 map there has ever been. It's pretty much the only thing EBM and I have been playing in coop over the past few years. It's balls-hard, but extremely fun if you appreciate squaring off against massive forces (and bringing to bear massive firepower). There are many areas to fight in and [attempt to] secure, and a variety of strategic and tactical options not found in any other map. So if you want to see some truly next-gen EXU2 gameplay at work, this would be the place to look.
Note that given historical trends, "finishing" EXU2 in the traditional sense of having a completed campaign and final version of the code base is extremely unlikely. I don't have the time to sit down and really crack out a lot of new maps at this point. On the flipside, I don't really ever see myself NOT working on EXU in one way or another. It's just not focused on a single SP campaign like it originally was -- now it's more about making whatever is the most fun, which shifts over time. So If you go with #5, know that it's more than likely not gonna happen. #1-4 are all doable, though, probably within a year at the latest.
DECISION IS YOURS