Unreal 227 Singleplayer Map Update Project [WIP]
- Levelworm
- Skaarj Scout
- Posts: 39
- Joined: 18 Nov 2007, 22:22
Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]
Post Posted: 20 Aug 2017, 02:04
Oh my, haven't visited this site for a long time and new projects are still spurring out! I really appreciate the new architecture, and some of the new particle effects, albeit a bit out of place for the world of Unreal, still look good. Honestly I wish we could make it on UE4 (to provide modders with a modernized platform), but it's going to take even longer and a big budget, so this is already good enough.
Power lays only in Darkness
- Krull0r
- Skaarj Warrior
- Posts: 70
- Joined: 04 Jun 2014, 22:18
Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]
Post Posted: 19 Nov 2017, 01:04
Hello there.
First of all I have to say sorry.
I spent a lot of time in playing Guildwars 2 with a friend and did not focus on this project in the last months.
But finally Dark 227 is complete.
I also changed alot of my effects and systems thats also a reason for the low progress in the last time
Here is a screenshot of the outdoor area:
First of all I have to say sorry.
I spent a lot of time in playing Guildwars 2 with a friend and did not focus on this project in the last months.
But finally Dark 227 is complete.
I also changed alot of my effects and systems thats also a reason for the low progress in the last time
Here is a screenshot of the outdoor area:
- Buff Skeleton
- >:E
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Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]
Post Posted: 19 Nov 2017, 03:56
Holy crap what an improvement!
- Lightning Hunter
- Skaarj Elder
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Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]
Post Posted: 19 Nov 2017, 04:20
As usual, a very nice screenshot!
- ElectricIce
- Skaarj Warlord
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Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]
Post Posted: 12 Dec 2017, 07:57
Take your time, We're a patient bunch. I know each and every one of us still has hope for a release of Firestorm and The Chosen, You taking your sweet time to create your personal perfection on this project is not going to be a let down. Keep it up man!
- Krull0r
- Skaarj Warrior
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- Joined: 04 Jun 2014, 22:18
Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]
Post Posted: 05 Jan 2018, 20:43
Hi there.
Actually no progress on this project but I decided to make some sort of teaser to show you how Unreal Redux will look like and how much power hides in Unreal 227.
enjoy it
https://youtu.be/PaimsIzOuDM
For more information visit: http://www.unrealredux.com
Actually no progress on this project but I decided to make some sort of teaser to show you how Unreal Redux will look like and how much power hides in Unreal 227.
enjoy it
https://youtu.be/PaimsIzOuDM
For more information visit: http://www.unrealredux.com
- Diego96
- Skaarj Lord
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- Location: South 'Merica
Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]
Post Posted: 05 Jan 2018, 21:48
This is seriously incredible.
M'nali
- AlCapowned
- Skaarj Elder
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Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]
Post Posted: 06 Jan 2018, 01:22
Yeah, that looks really, really good.
- salsaSkaarj
- Gilded Claw
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Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]
Post Posted: 08 Jan 2018, 23:06
Wow, it certainly looks a lot more fluent. Nice weapon effects and lighting seems to be more realistic.
At first I didn't feel the itch to replay the original Unreal campaign, but now it's starting to tickle.
edit: reminder to self: know is not the same as now
At first I didn't feel the itch to replay the original Unreal campaign, but now it's starting to tickle.
edit: reminder to self: know is not the same as now
Last edited by salsaSkaarj on 09 Jan 2018, 20:31, edited 1 time in total.
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]
Post Posted: 09 Jan 2018, 17:15
Finally retweeted by @utgame!
- Krull0r
- Skaarj Warrior
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- Joined: 04 Jun 2014, 22:18
Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]
Post Posted: 09 Jan 2018, 18:04
UBerserker wrote:Finally retweeted by @utgame!
I‘m new to twitter so they postet your tweet on their own twitter profile? That’s awesome!
- UB_
- Nali Priest
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- Joined: 11 Nov 2007, 21:00
Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]
Post Posted: 09 Jan 2018, 18:11
Krull0r wrote:UBerserker wrote:Finally retweeted by @utgame!
I‘m new to twitter so they postet your tweet on their own twitter profile? That’s awesome!
Ya https://twitter.com/Outhouse_Deco/statu ... 6503749637
it's now in the feed of the UT game official account.
It's a great year for this since we're few months to Unreal being 20 years old.
- Krull0r
- Skaarj Warrior
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- Joined: 04 Jun 2014, 22:18
Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]
Post Posted: 09 Jan 2018, 18:18
Holyshit! That’s awesome! Thanks for tweeting my teaser there and for this information!
=)
=)
- ElectricIce
- Skaarj Warlord
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Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]
Post Posted: 01 Feb 2018, 00:17
Makes me want to replay the game once this hits. I feel like 5 again watching that teaser.
- Krull0r
- Skaarj Warrior
- Posts: 70
- Joined: 04 Jun 2014, 22:18
Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]
Post Posted: 16 Feb 2018, 05:18
Hey there
Harobed Village is also done! The strange thing on this level is, there are some invisible BSP do blocking the player in the Original.
I rebuild most of the brushes and the invisible BSP blocking do also happen... I don't now what cause them.
Before
After
I will start to work on Terraniux this month. I hope I can combine Terra Lift and Terraniux into one map
greets Krull0r
Harobed Village is also done! The strange thing on this level is, there are some invisible BSP do blocking the player in the Original.
I rebuild most of the brushes and the invisible BSP blocking do also happen... I don't now what cause them.
Before
After
I will start to work on Terraniux this month. I hope I can combine Terra Lift and Terraniux into one map
greets Krull0r
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