Just a few "teasing" screenshots:
U96Mine Remake
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- watcher_of_the_skies
- Skaarj Lord
- Posts: 224
- Joined: 17 Aug 2015, 10:27
Subject: U96Mine Remake
Post Posted: 22 Nov 2018, 19:53
- Xankon
- Pupae
- Posts: 9
- Joined: 03 May 2017, 14:43
- watcher_of_the_skies
- Skaarj Lord
- Posts: 224
- Joined: 17 Aug 2015, 10:27
Subject: Re: U96Mine Remake
Post Posted: 29 Dec 2018, 23:01
Unreal used to look like this... This "Quake-ish?!"
- watcher_of_the_skies
- Skaarj Lord
- Posts: 224
- Joined: 17 Aug 2015, 10:27
Subject: Re: U96Mine Remake
Post Posted: 08 Apr 2019, 13:46
It's about time to show some of the areas as this topic is pretty outdated...
I killed every scriptedpawn in order to not give everything away.
The conveyor belt area.
A mine area as seen in the trailer.
The big cave as seen in a tiny pic.
I had to remake this door texture as well.
Tunelu.
The outside "HUB" area.
The scene from the screenshot that has started it all.
An improvised low-poly cave segment.
Another scene from a screenshot.
The map is going to be chock-full of secrets!
Another scene from a shot.
THE CONVEYOR BELT AREA.
The "strange lamp" area from a screenshot.
I killed every scriptedpawn in order to not give everything away.
The conveyor belt area.
A mine area as seen in the trailer.
The big cave as seen in a tiny pic.
I had to remake this door texture as well.
Tunelu.
The outside "HUB" area.
The scene from the screenshot that has started it all.
An improvised low-poly cave segment.
Another scene from a screenshot.
The map is going to be chock-full of secrets!
Another scene from a shot.
THE CONVEYOR BELT AREA.
The "strange lamp" area from a screenshot.
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