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Unreal Educational Game - Early Alpha

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

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Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

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Post Posted: 08 Dec 2009, 23:22

Waffnuffly wrote:MAGNIFICENT TUNE

MDR_MTUNE.UMX IT IS THE BEST MUSIC EVER


HOLY SHIT I REMEMBER THAT ONE AND IT WAS PRETTY DAMN HYPNOTIZING.

Mostly from that standalone EXU2 arena map argh jesus my ears.
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Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 09 Dec 2009, 00:24

Waffnuffly wrote:MAGNIFICENT TUNE

MDR_MTUNE.UMX IT IS THE BEST MUSIC EVER

You can get it from the DMU pack that has DMU-Horbteep (an old U1 DM map)

Trust me on this.


Oh shiet XD

Exactly what I need...

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User avatar Taz
Skaarj Berserker Skaarj Berserker
Posts: 252
Joined: 21 Jul 2008, 17:46
Location: Singapore

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Post Posted: 20 Dec 2009, 18:58

That male game character honestly looked a bit too anime-ish...

One would have thought that for learning English one should select a game in which a lot of occasions for using language would arise. Such as the RPG game Neverwinter Nights (superb game :tup:), in which there is a lot of dialogue. Games like Unreal focus mostly on visuals instead; there seems little occasion for any use of language, unless you put in LOTS of translator messages, except it seems that would kinda go against the main thrust of the game. Well, just my 2 cents.

I incidentally did some English tuition before and I once tried to improve the English of one of my students by introducing to him computer RPG games like Might & Magic: World of Xeen and Ultima Underworld: The Stygian Abyss. I was very disappointed with him when all he cared about was having fun and his English showed little improvement from playing the said games. (He just wanted to kill anything in the games that moved.)

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 23 Dec 2009, 16:31

Taz wrote:That male game character honestly looked a bit too anime-ish...


Intended. Non-anime would take too much time.

Taz wrote:I incidentally did some English tuition before and I once tried to improve the English of one of my students by introducing to him computer RPG games like Might & Magic: World of Xeen and Ultima Underworld: The Stygian Abyss. I was very disappointed with him when all he cared about was having fun and his English showed little improvement from playing the said games. (He just wanted to kill anything in the games that moved.)


Ummm... ELEMENTARY... You know. Kids. Like 6-9 year old... So... No dialogues... Simple exercises...

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 18 Feb 2010, 13:55

Damn, I'm making a harry potter game... :/

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I'm not really satisfied with the effect.
I had a lot of stuff on my head lately (including lazyness) so I'm really way behind with the schedule.

User avatar ividyon
Administrator Administrator
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Joined: 12 Nov 2007, 14:43
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Post Posted: 18 Feb 2010, 14:06

You could try hand-painting textures in photoshop. Since your character is cartoon-styled, the environment should be kept simple without any complex surface diffusion.
I tried something similar here:
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The wall is obviously an Unreal rock texture with tons of filters slapped on it, but the rest is legit. Since you need simple textures, there shouldn't be a lot of effort involved in making them. :)

Also, try to make your geometry less ordered and even, and instead add some skewed towers, overhanging castle walls etc.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 18 Feb 2010, 14:17

Well, yea. I've used standard Unreal textures but filtered a bit, not too much. They look like painted... From close up... More less... I'll think about it.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

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Post Posted: 19 Feb 2010, 00:57

You probably know (certainly know) I like to show off...

Today's scripting...

Video

Leaver doesn't do much, though. No eventing and stuf. But it will!!

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

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Post Posted: 28 Feb 2010, 22:09

Ok, as for now I've got plenty of scripts, and no maps >.<
Box writing is done, student's will write English words by teleporting boxes with magic wand XD
Writing system is half done...
Leaver system is almost done...
Ideas for maps are done...
No maps though >< shiet shiet shiet!!

Gotta get to work hard cos it's taking more then I thought.

nikosv
Skaarj Berserker Skaarj Berserker
Posts: 284
Joined: 03 Aug 2008, 23:07
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Post Posted: 03 Mar 2010, 19:34

That animation with the lever is great. I like your improvements on the behindview system, too— this whole thing is pretty impressive.

I hope it doesn't take long though, ISV-Dragonfly cannot die.
Current Project: None. WTFs2 had to go to sleep, RIP.

I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 01 Apr 2010, 22:27

An early BETA version with two levels is availible.

I don't want to make it available for everyone, so, IF you are interested I PM me and I'll send you the link.

I just don't want it to roam the net freely.

And why I say this? I need someone to tell me, what they think about it.

Thnaks.

User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 3099
Joined: 11 Nov 2007, 23:30
Location: Lost in Oraghar

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Post Posted: 01 Apr 2010, 23:04

I gotta tell you Qtit, I'm really digging what you're doing with this. This is way more interesting to me than your DragonFly project (and I don't mean that negatively in that regard) and I would very much like to see what becomes of this. This is really refreshing.

I'd like to take a gander at the beta :tup:

User avatar Raven
Skaarj Warlord Skaarj Warlord
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Post Posted: 01 Apr 2010, 23:42

Yeah - meh too. Not much time these days but I'll definitely find time to play this.
Madness, as you know, is like gravity…all it takes is a little push!
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Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

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Post Posted: 07 Apr 2010, 22:00

I'm doing a Farm Animals part...

30 minutes modeling sprint... Lol XD

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Player will be riding on a wheelbarrow gathering animals that ran out from a farm. He'll be catching them with that butterfly catch thingy, dunno how it's called.

...

Even a cow.

User avatar Jet v4.3.5
Skaarj Elder Skaarj Elder
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Joined: 24 Dec 2007, 17:40
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Post Posted: 07 Apr 2010, 22:08

How did you apply the Cell Shading?
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