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[Unreal/UT] MML X-Mas III [Released]

Posted: 03 Dec 2009, 00:06
by Oblivion
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https://www.youtube.com/watch?v=AsDK0ezCDhY&feature=youtu.be

Features
Snow Mutator: Makes default coop/DM maps snow.
MMLXmas Mutator: Switches out all monsters/pawns/ammo/etc with X-mas ones.
Xmas Deco Mutator: Adds Christmas lights and decorations to default coop maps!!!(Over 16k lines of code)
All weapons and most items replaced with seasonal ones.
Decorations such as boxes and barrels replaced with presents and new textures.
Monsters all replaced with seasonal ones.
Decoration meshes added: Xmas tree, bell, snowflakes, gingerbread men, snowman, candycanes
Many Christmas themed signs.


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MMLXmas3 Final.

Posted: 03 Dec 2009, 04:04
by Oblivion
Old Shots From MML-Xmas2:
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Posted: 03 Dec 2009, 14:22
by Shivaxi
Oh hey, nice to see you posting this here as well. Welcome to the forum matey :wink:

Posted: 03 Dec 2009, 17:07
by Darkon
Nice.. enjoyed the vid.. but it got boring after a few minutes. I like the snowball effects and stuff.. but it's all snow.
How about the queen shooting 6 projectiles that are 6 different colors of light or something? Or something that shoots different colors of lights? Or shooting ornaments? (everything white (or yellow, haha) gets boring after a while...)

Just my 2 cts.

Posted: 03 Dec 2009, 21:15
by Oblivion
I used to be on the forums here..I dunno what happened. Forum crash or something I guess. Cause I posted about mmlxmas2 here before.

Posted: 03 Dec 2009, 21:17
by Oblivion
Darkon wrote:Nice.. enjoyed the vid.. but it got boring after a few minutes. I like the snowball effects and stuff.. but it's all snow.
How about the queen shooting 6 projectiles that are 6 different colors of light or something? Or something that shoots different colors of lights? Or shooting ornaments? (everything white (or yellow, haha) gets boring after a while...)

Just my 2 cts.


The Queen shoots ornaments, snow, ice, etc. lol

But I hear ya man about the snow.

Re: [Unreal227] MML X-Mas III [WIP]

Posted: 01 Dec 2016, 06:19
by Oblivion
Super necro bump*** I'm still alive and beta 3 is out. I just had an urge to come back and finish this up. The old mmlxmas2 did work in UT, but I highly doubt this one will now. I made it using Unreal 227 and haven't tested it in anything else. A lot of work has gone into decorating each map and I hope everyone enjoys :D.

Re: [Unreal227] MML X-Mas III [WIP]

Posted: 07 Dec 2016, 06:13
by Oblivion
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Re: [Unreal227] MML X-Mas III [WIP]

Posted: 07 Dec 2016, 06:19
by Oblivion
MMLXmas3 Beta 4/Release Candidate. Source included XD

If you have any music to include please send me it or link it. I plan to be done with this by the 15th. Xmasy themed without lyrics if you can.

Re: [Unreal227] MML X-Mas III [WIP]

Posted: 09 Dec 2016, 01:15
by Oblivion
OK. I converted all the models and did some changes. I can now summon these in Unreal Tournament, but don't really know about getting the mutator to work cause of like oldskool mutator. I think at most..people would only use it in MH gametypes. I guess I would have to add in a mutator just for UT to switch out weapons..I dunno. :/

Re: [Unreal] MML X-Mas III [WIP]

Posted: 09 Dec 2016, 13:43
by medor
Do you search monsters or only decor ?


http://unrealtournament.99.free.fr/utfi ... aBrute.zip
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Re: [Unreal/UT] MML X-Mas III [WIP]

Posted: 10 Dec 2016, 06:15
by Oblivion
It replaces monsters and decos.

Beta 5 now works with other Unreal versions and UT.

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Re: [Unreal/UT] MML X-Mas III [WIP]

Posted: 13 Dec 2016, 08:00
by Oblivion

Re: [Unreal/UT] MML X-Mas III [Released]

Posted: 14 Dec 2016, 03:40
by Oblivion