Just curious: what sort of magical spells are available in TCO? Also, what's the magic system used? Is it based on the amount of mana you have, or have you a set number of times per day for casting specific spells, or whatever?
Personally I would prefer that the spells are not just offensive/attack spells, but that there are defense/movement/utility spells as well. A light spell oughta be lovely, as would a heal spell. And how about a 'reveal secrets' spell, or a 'resist fire' spell, or even a 'water breathing' spell?
Pity there isn't going to be a fly spell...
What sort of spells are available in TCO?
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- Taz
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Subject: What sort of spells are available in TCO?
Post Posted: 20 Dec 2009, 18:40
- Raven
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Post Posted: 20 Dec 2009, 19:47
We have many spells everything depends what will be used in game (yeah we do have many strange spells that makes life easier but does not harm opponent in any way ).
Madness, as you know, is like gravity…all it takes is a little push!
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- Raven
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Post Posted: 20 Dec 2009, 20:15
They're removed from maps, but will not be removed from final package.
Besides I'm still thinking about creating version 2.0 (think of it like of a huge patch) after RD is released (to utilize it's new content). But this is far future .
Besides I'm still thinking about creating version 2.0 (think of it like of a huge patch) after RD is released (to utilize it's new content). But this is far future .
Madness, as you know, is like gravity…all it takes is a little push!
http://turniej.unreal.pl/portfolio
http://turniej.unreal.pl/portfolio
- Raven
- Skaarj Warlord
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- Joined: 12 Nov 2007, 09:39
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Post Posted: 21 Dec 2009, 08:39
Yeah, or just use summon .
Madness, as you know, is like gravity…all it takes is a little push!
http://turniej.unreal.pl/portfolio
http://turniej.unreal.pl/portfolio
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