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What sort of spells are available in TCO?

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User avatar Taz
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Subject: What sort of spells are available in TCO?

Post Posted: 20 Dec 2009, 18:40

Just curious: what sort of magical spells are available in TCO? Also, what's the magic system used? Is it based on the amount of mana you have, or have you a set number of times per day for casting specific spells, or whatever?

Personally I would prefer that the spells are not just offensive/attack spells, but that there are defense/movement/utility spells as well. A light spell oughta be lovely, as would a heal spell. And how about a 'reveal secrets' spell, or a 'resist fire' spell, or even a 'water breathing' spell? :)

Pity there isn't going to be a fly spell...

User avatar Raven
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Post Posted: 20 Dec 2009, 19:47

We have many spells everything depends what will be used in game (yeah we do have many strange spells that makes life easier but does not harm opponent in any way :P).
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Subject:

Post Posted: 20 Dec 2009, 20:04

I thought you said that spells were removed from TCO?
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Kaka
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Post Posted: 20 Dec 2009, 20:15

Partially - yes.

User avatar Raven
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Post Posted: 20 Dec 2009, 20:15

They're removed from maps, but will not be removed from final package.

Besides I'm still thinking about creating version 2.0 (think of it like of a huge patch) after RD is released (to utilize it's new content). But this is far future :).
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Kaka
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Post Posted: 20 Dec 2009, 20:19

What he means is - we won't use all of the spells included within the TCO .u files. They are mostly remnants of previous ideas.

User avatar Taz
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Post Posted: 21 Dec 2009, 05:41

So does that mean I can use UnrealEd to open up the TCO maps and put the spells back in them? :D

User avatar Raven
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Post Posted: 21 Dec 2009, 08:39

Yeah, or just use summon :).
Madness, as you know, is like gravity…all it takes is a little push!
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