To show you guys that Shamu Quest is still active, I would like to post the screenshots of the level. I have done a bit in this weekend, and I think it will be good to share it with you guys. Every prefab brush is made by me, except the sky lift at the player start. Hope you'll enjoy that.
BTW. IT'S ALPHA. Don't think it will be final effect - most stuff I need to add here.
Screens:
Of course music used there is Spire.umx ^^
EDIT: Cube rooms will be fulled with more bsp architecture to keep the mappack climate. Also static meshes will be used too
[u1] ShamuQuest
- Dozey
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Subject: Re: [u1] ShamuQuest
Post Posted: 19 Jun 2012, 18:17
- Darkon
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Subject: Re: [u1] ShamuQuest
Post Posted: 19 Jun 2012, 19:00
Nice.. thanks for the screenies! And for letting us know that the project is still active!
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- Jigoku
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Subject: Re: [u1] ShamuQuest
Post Posted: 20 Jun 2012, 07:28
I friggin thought people forgot about it! Do NOT rush on it!!
Trying to get back into the swing of things.
- Dozey
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Subject: Re: [u1] ShamuQuest
Post Posted: 20 Jun 2012, 08:12
All Rights Reserved wrote:I friggin thought people forgot about it! Do NOT rush on it!!
Why?
- Jigoku
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Subject: Re: [u1] ShamuQuest
Post Posted: 20 Jun 2012, 08:15
Rushing = Getting things messed up and not looking nice.Dozey wrote:All Rights Reserved wrote:I friggin thought people forgot about it! Do NOT rush on it!!
Why?
Trying to get back into the swing of things.
- TheIronKnuckle
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Subject: Re: [u1] ShamuQuest
Post Posted: 20 Jun 2012, 23:55
that's pretty cool. still confused as to how this is legit though. Did you guys ever get chicos blessing?
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And only idiots know everything
And only idiots know everything
- Mister_Prophet
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Subject: Re: [u1] ShamuQuest
Post Posted: 21 Jun 2012, 04:39
I very much like the structures seen in some of the first shots, things that are wooden and beam heavy just get my attention for some reason. My only word of advice is to keep an eye on those diagonal beams if you're gonna have enemies running around there; I can't tell the dimensions from the shots but I've done that before and had some hilarious results in combat situations.
- Delacroix
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Subject: Re: [u1] ShamuQuest
Post Posted: 21 Jun 2012, 10:34
@ARR -- we're not rushing ANYTHING.
@TIK -- the situation hasn't changed from the first posts of this topic regarding the matter you just asked about.
@TIK -- the situation hasn't changed from the first posts of this topic regarding the matter you just asked about.
I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.
- Dozey
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Subject: Re: [u1] ShamuQuest
Post Posted: 24 Jun 2012, 00:08
All Rights Reserved wrote:Rushing = Getting things messed up and not looking nice.Dozey wrote:All Rights Reserved wrote:I friggin thought people forgot about it! Do NOT rush on it!!
Why?
still don't know what you meaned... Sorry I am simple man.
Mister_Prophet wrote:I very much like the structures seen in some of the first shots, things that are wooden and beam heavy just get my attention for some reason. My only word of advice is to keep an eye on those diagonal beams if you're gonna have enemies running around there; I can't tell the dimensions from the shots but I've done that before and had some hilarious results in combat situations.
thanks for attention and nice comment! Nah I don't have problems with AI for now. Everything is alright for now.
- AndryxaXP
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- UB_
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Subject: Re: [u1] ShamuQuest
Post Posted: 09 Aug 2012, 20:35
AndryxaXP wrote:it is dead?
Please read the latest posts before asking that.
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- seeker3
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Subject: Re: [u1] ShamuQuest
Post Posted: 11 Oct 2012, 16:04
Hi Delacroix,I was just curious as to how things are progressing.I am really looking forward to this and hope all is well with you and the project.Thanks.
- Dozey
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Subject: Re: [u1] ShamuQuest
Post Posted: 29 Oct 2012, 08:55
seeker3 wrote:Hi Delacroix,I was just curious as to how things are progressing.I am really looking forward to this and hope all is well with you and the project.Thanks.
For now we're on hold with this project. Delacroix is working on other game project, also I have returned (finally) to making progress in Return to Na Pali 2. We will continue the project from July 2013.
- seeker3
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Subject: Re: [u1] ShamuQuest
Post Posted: 31 Oct 2012, 14:54
Thanks for the reply Dozey,I appreciate it.Now I know what's happening and I'm also looking forward to your project.Thanks again.
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