Waffnuffly wrote:Not released yet; still being tested.
Derr, yeah, sorry - getting ahead of myself.
Must be sunstroke...
Post Posted: 12 Jun 2010, 23:49
Waffnuffly wrote:Not released yet; still being tested.
Post Posted: 13 Jun 2010, 02:24
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ScriptWarning: SK6 TheLastFortressFinal.SK8 (Function Botpack.TournamentWeapon.TweenToStill:000D) TweenAnim: Sequence 'Still' not found in Mesh 'EightB'
ScriptWarning: SK6 TheLastFortressFinal.SK8 (Function Botpack.TournamentWeapon.TweenToStill:000D) TweenAnim: Sequence 'Still' not found in Mesh 'EightB'
ScriptWarning: SK6 TheLastFortressFinal.SK8 (Function Botpack.TournamentWeapon.TweenToStill:000D) TweenAnim: Sequence 'Still' not found in Mesh 'EightB'
ScriptWarning: SK6 TheLastFortressFinal.SK8 (Function Botpack.TournamentWeapon.TweenToStill:000D) TweenAnim: Sequence 'Still' not found in Mesh 'EightB'
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Warning: SpawnActor failed because class UTFlare has bStatic or bNoDelete
Warning: Actor not spawned for new channel
Warning: SpawnActor failed because class UTFlare has bStatic or bNoDelete
Warning: Actor not spawned for new channel
Warning: SpawnActor failed because class UTFlare has bStatic or bNoDelete
Warning: Actor not spawned for new channel
Warning: SpawnActor failed because class UTFlare has bStatic or bNoDelete
W
Post Posted: 13 Jun 2010, 06:15
Post Posted: 13 Jun 2010, 16:22
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//==============================================================================================================
// TLFPlayerStart
// Triggerable PlayerStart - supporting SP & as many coop gametypes as possible, since some coopgametypes don't
// check playerstarts for bcoopstart first, before using them.
//
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>USAGE<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
// to initially enable a playerstart for COOP set bCoopStart, bSinglePlayerStart and bEnabled to True
// to initially disable a playerstart for COOP set those 3 variables to False
// Triggering the PS, will enable or disable it, by inverting the values of those 3 variabes
// setting bSinglePlayerUsage True will enable the playerstart in SP, regardless of the above settings
// setting bSinglePlayerUsage False will disable the playerstart in SP, regardless of the above settings
// the bSinglePlayerUsage variable has no effect in non-SP Modes (Dedic./listen server).
// Triggering the PlayerStart in SP gametypes has no effect, since you're not supposed to respawn anyway.
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>*<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
//
//==============================================================================================================
class TLFPlayerStart extends PlayerStart;
//Whether the PS is used in SP, regardless of the other settings (bcoopstart, bsingleplayerstart, benabled)
var (TLFPlayerStart) bool bSinglePlayerUsage;
function PreBeginPlay()
{
Super.PreBeginPlay();
//SP Mode
if (Level.NetMode == NM_StandAlone)
{
//Enable for singleplayer
if (bSinglePlayerUsage)
{
bEnabled = True;
bSinglePlayerStart = True;
//Not necessary
bCoopStart = True;
//Triggering has no effect in SP
Tag = '';
}
//Disabled
else
{
bEnabled = False;
bCoopStart = False;
bSinglePlayerStart = False;
Tag = '';
}
}
}
function Trigger( actor Other, pawn EventInstigator )
{
//If we were active, disable
if (bCoopStart)
{
bEnabled = False;
bCoopStart = False;
bSinglePlayerStart = False;
}
//If we were disabled, activate
else
{
bEnabled = True;
bCoopStart = True;
bSinglePlayerStart = True;
}
}
defaultproperties
{
bSinglePlayerUsage=False
bEnabled=False
bSinglePlayerStart=False
bCoopStart=False
}
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simulated function TweenToStill()
{
TweenAnim('Still', 0.1);
}
Post Posted: 13 Jun 2010, 16:39
Post Posted: 13 Jun 2010, 17:04
Code: Select all
Warning: Actor not spawned for new channel
Warning: SpawnActor failed because class TubeLight has bStatic or bNoDelete
Warning: Actor not spawned for new channel
Warning: SpawnActor failed because class TubeLight has bStatic or bNoDelete
Warning: Actor not spawned for new channel
Warning: SpawnActor failed because class TubeLight has bStatic or bNoDelete
Warning: Actor not spawned for new channel
Warning: SpawnActor failed because class TubeLight has bStatic or bNoDelete
Warning: Actor not spawned for new channel
Warning: SpawnActor failed because class TubeLight has bStatic or bNoDelete
Warning: Actor not spawned for new channel
Warning: SpawnActor failed because class TubeLight has bStatic or bNoDelete
Post Posted: 14 Jun 2010, 17:42
Post Posted: 14 Jun 2010, 22:49
Post Posted: 18 Jun 2010, 23:03
Post Posted: 20 Jun 2010, 21:20
Post Posted: 20 Jun 2010, 23:09
Post Posted: 20 Jun 2010, 23:16
Mister_Prophet wrote:Yeah...Waff, you're gonna have to find some better upload sites than those. Both links rape my browser with spam and I can't even get them to process the d/l links.
Post Posted: 20 Jun 2010, 23:43
Post Posted: 21 Jun 2010, 04:03
Post Posted: 21 Jun 2010, 11:23
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