ividyon will never get this done, will he.

[RELEASED] [ut] Final Worlds - beta 1.01

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User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject: Re: [RELEASED] [ut] Final Worlds - beta 1.01

Post Posted: 02 Dec 2010, 19:33

Finished Final Worlds. I am pleased to tell you it has driven me to the point of complete mental instability! :P

Spoilers Ahead

*Bad gameplay (enemies were just standing around. It was unbalanced as well)
*Invisible enemies everywhere, thank the shotgun's kick for helping me clear the way when invisible things blocked me
*Frozen enemies in (at least) one map
*Strange level ends, like the one with the Titan and the one in a tunnel with a dead end. At that dead end I thought I had went the wrong way and missed the end.
*Strange level starts. They often are somewhere completely different with no explanation. One time a load of boxes just appeared in my face on the new level
*Stripy textures and stuff that hurt my eyes
*Visual glitches somehow present on such simple architecture
*levers that get warped into their panels instead of going outwards
*Random weapons: I got a shock rifle and ASMD, Quadshot and new shotgun, Unreal and UT rifles, etc.
*No water outside underwater base
*Extreme copy & paste repetitiveness
*Unintelligible story, I didn't even know where I was
*Broken into too many small maps
*Odd music choices
*You go through several areas that were bland as no enemies were there to make it interesting
*Last map is too big, I didn't know where I had to head and walked for miles to get to the door, miles to get to a hill, walked further to reach the tower, etc.
*Ugly fires
*You are called just "Dave". Seriously?
*That voice acting is so bad, it must be a speech program.
*Weird use of fog like in the flyby; that looked aweful to me.
*Very little consistency
*I could carry on forever, believe me!

I dread to think what the initial release was like.

Ocassionally I got my hopes up, like when I was in Hong Kong, then I realized that the level was just as boring as the rest, lots of dull sewers. At least the pack comes with lots of Dues Ex textures so I can use them later, the only redeeming feature.

0/5
:tdown: :tdown: :tdown: :tdown: :tdown:

Hold on... This was released with UT? Just... Gargh.... That is degrading to the Unreal series of games!

UBerserker wrote:
Delacroix wrote:I can't wait for the review of this... I just can't wait.


I'm pre-thinking on how to write it. Coming this August.


Come on UB, I really want to read this now!

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [RELEASED] [ut] Final Worlds - beta 1.01

Post Posted: 03 Dec 2010, 00:44

Guess I really have to finish that review!
ImageImage

User avatar zacman
Skaarj Warlord Skaarj Warlord
Posts: 690
Joined: 23 Jun 2009, 02:51
Location: Under your bed with a Chainsaw

Subject: Re: [RELEASED] [ut] Final Worlds - beta 1.01

Post Posted: 03 Dec 2010, 10:09

I'm not going to even bother with the 101mb (!!!!) DL if its as bad as you all say, just sit and laugh my ass off XD XD I don't think I've ever seen this much hatin' towards a single map :P Must be pretty damn terrible... Screenshots?
ImageImage

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User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject: Re: [RELEASED] [ut] Final Worlds - beta 1.01

Post Posted: 03 Dec 2010, 13:03

Here are a few screenshots of random levels for those who asked:

Image
Image
Image

There are some areas a bit better than these but plenty worse areas await you in FW as well.

User avatar Darkon
White Tusk White Tusk
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Subject: Re: [RELEASED] [ut] Final Worlds - beta 1.01

Post Posted: 03 Dec 2010, 18:18

hm.. those pics aren't THAT bad.. except for the flames in the 1st one...
I mean, I've seen WAY worse.. I hope to see them in the MOTW some time with a vid to go with it....
Never trust a Dutchman in a tulip fight.

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject: Re: [RELEASED] [ut] Final Worlds - beta 1.01

Post Posted: 03 Dec 2010, 18:25

Darkon wrote:I hope to see them in the MOTW some time with a vid to go with it....

UBerserker wrote:I will never add its maps in the randomizer even if threaten to death.

:P

Seriously, the maps are too short, plain or repetitive to sustain discussion for a week.

User avatar salsaSkaarj
Gilded Claw Gilded Claw
Posts: 1862
Joined: 21 Apr 2009, 21:54
Location: on the prowl

Subject: Re: [RELEASED] [ut] Final Worlds - beta 1.01

Post Posted: 03 Dec 2010, 20:45

Legendslayer222 wrote:Seriously, the maps are too short, plain or repetitive to sustain discussion for a week.

And with this, everything has been said :P

User avatar zacman
Skaarj Warlord Skaarj Warlord
Posts: 690
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Location: Under your bed with a Chainsaw

Subject: Re: [RELEASED] [ut] Final Worlds - beta 1.01

Post Posted: 04 Dec 2010, 07:07

Legendslayer222 wrote:
Darkon wrote:I hope to see them in the MOTW some time with a vid to go with it....

UBerserker wrote:I will never add its maps in the randomizer even if threaten to death.

:P

Seriously, the maps are too short, plain or repetitive to sustain discussion for a week.

So far it has from July to December... :lol:
ImageImage

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User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1967
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject: Re: [RELEASED] [ut] Final Worlds - beta 1.01

Post Posted: 08 Dec 2010, 06:02

was the tragedy ever discussed? that was short and i've got a thing or two i could complain about for a week with that :P
ImageIgnorance is knowing anything
And only idiots know everything

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [RELEASED] [ut] Final Worlds - beta 1.01

Post Posted: 08 Dec 2010, 09:48

Tragedy won't be in MOTW so don't hope on that.
ImageImage

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject: Re: [RELEASED] [ut] Final Worlds - beta 1.01

Post Posted: 10 Dec 2010, 20:19

Is there an actual limit like "If a pack scores under 10% it isn't in MOTW" or do you just say "This is noobish no way is this in MOTW" for some packs?

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