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Project Shinjigen

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

Moderators: Semfry, ividyon

User avatar Frieza
Skaarj Warlord Skaarj Warlord
Posts: 920
Joined: 16 Nov 2007, 15:05

Subject: Project Shinjigen

Post Posted: 03 Aug 2010, 02:26

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EXHIBIT A - FOR YOUR CONSIDERATION
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User avatar WhirlWindWabbit
Skaarj Berserker Skaarj Berserker
Posts: 383
Joined: 11 Nov 2007, 22:14
Location: Slovenia

Subject: Re: Project Shinjigen

Post Posted: 03 Aug 2010, 10:30

とても可愛いです!

What's it about? A SP map? Campaign? How many maps? How much is it finished? :D
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UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: Project Shinjigen

Post Posted: 03 Aug 2010, 14:19

Time to play ワルツ第17番 ト短調 "大犬のワルツ" in IIDX.
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User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject: Re: Project Shinjigen

Post Posted: 03 Aug 2010, 14:23

Yay for new project stuff! \o/

I like the theme too. :tup:

User avatar ividyon
Administrator Administrator
Posts: 2354
Joined: 12 Nov 2007, 14:43
Location: Germany
Contact:

Subject: Re: Project Shinjigen

Post Posted: 03 Aug 2010, 15:05

Well-done presentation! And as I already said, the architecture is amazing. :tup:

UBerserker wrote:Time to play ワルツ第17番 ト短調 "大犬のワルツ" in IIDX.

Uh, cool story bro? :P
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User avatar Raven
Skaarj Warlord Skaarj Warlord
Posts: 807
Joined: 12 Nov 2007, 09:39
Location: Nørresundby
Contact:

Subject: Re: Project Shinjigen

Post Posted: 03 Aug 2010, 19:07

Awesome to see new project. How many maps will it feature?
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User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject: Re: Project Shinjigen

Post Posted: 03 Aug 2010, 20:12

:o
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Sarevok
Skaarj Assassin Skaarj Assassin
Posts: 124
Joined: 11 Mar 2009, 03:31
Location: somewhere

Subject: Re: Project Shinjigen

Post Posted: 03 Aug 2010, 21:32

OMG! It's the Great Disappearing Frieza! :o
Looking good so far :tup: Really like the look!

User avatar zbreaker
Skaarj Berserker Skaarj Berserker
Posts: 322
Joined: 11 Nov 2007, 21:25
Location: Spire Village

Subject: Re: Project Shinjigen

Post Posted: 04 Aug 2010, 03:18

Frieza.....OMG...you've been luring in the sidelines to blow our minds with this I presume....mission accomplished 8)
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User avatar Shivaxi
Gilded Claw Gilded Claw
Posts: 1916
Joined: 24 Jun 2008, 19:51
Location: Behind You! =P
Contact:

Subject: Re: Project Shinjigen

Post Posted: 04 Aug 2010, 14:56

You waited three months to try and contact them? Jeese...either they're not that important or you're really lazy haha

Looks cool from the screenies...can't really say much more with so little info though =)
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User avatar Buff Skeleton
>:E >:E
Posts: 4173
Joined: 15 Dec 2007, 00:46

Subject: Re: Project Shinjigen

Post Posted: 04 Aug 2010, 15:42

zbreaker wrote:Frieza.....OMG...you've been luring in the sidelines to blow our minds with this I presume....mission accomplished 8)

I think he said in the chat that he started this map one or two weeks ago.

Either way, I like that James Bond-esque intelligence file, and the map of course is top-notch. I wonder what kind of enemies you'll have; Unreal's monsters or something totally different?
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User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 3098
Joined: 11 Nov 2007, 23:30
Location: Lost in Oraghar

Subject: Re: Project Shinjigen

Post Posted: 04 Aug 2010, 16:01

From what Frieza told me about this one, I hope he doesn't use Unreal monsters :o

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: Project Shinjigen

Post Posted: 04 Aug 2010, 16:16

I hope for Japanese Nali warriors and Skaarj Samurai dudes
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User avatar Frieza
Skaarj Warlord Skaarj Warlord
Posts: 920
Joined: 16 Nov 2007, 15:05

Subject: Re: Project Shinjigen

Post Posted: 04 Aug 2010, 16:40

To answer some of the questions:

1.) For a very short description of the premise check the upcoming map thread
2.) If I manage to complete it it will be 2 to 3 maps (at most)
3.) I will use Unreal enemies as a base simply because I don't have a modeler/animator available, but I've been in talks with UA in order to get some special FX that should make them unrecognizable as being Unreal enemies.
4.) the 3 months will be explained, who's to say you're the first person to go there after the radio silence? ;)

Kaka
Skaarj Berserker Skaarj Berserker
Posts: 475
Joined: 12 Nov 2007, 00:21
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Subject: Re: Project Shinjigen

Post Posted: 15 Aug 2010, 19:41

This looks interesting, i like the 'presentation' :)

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