I don't consider the fight as unfair. You can collect an armour, before you fight him. The best way to deal him on higher difficulties, is to shoot him and run back through the dour. Then you can easily kill him with the Automag. The TazerProjectiles are too big to pass the door. IMHO the map fits the normal difficulty settings and is consistent in difficulty (OK, hard to say because the map isn't that long).Mman wrote:The only real issue I had is the Skaarj with the ASMD in the church interior
Offtopic:
Believe me, I am not skilled. When I play coop, I really suck. Unreality on easy shouldn't be any obstacle: there are less enemies (especially the ambushes) and these f***ing skunk/squirrel snipers have low accuracy and don't do headshots. There is enough health to compensate the physical superior enemies. But perhaps people are too lazy to go back and use this health. Last time I played it on medium, I died the first time in the last level (without saving). BTW I bind my MiddleMouse to 'slomo 2.5 | OnRelease Slomo 1.0' - a real time saver. I think many players are so used to utilize the gameplay bugs (Skaarjs do their claw/spin attacks on Unreal difficulty as fast as on easy difficulty), that they reject the different gameplay, Unreality offers.salsaSkaarj wrote:I'ld say that those who can finish Unreality on Easy are extremely skilled players.