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Scorched Castle

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

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Leo(T.C.K.)
Banned Banned
Posts: 186
Joined: 11 Feb 2008, 16:05

Subject: Scorched Castle

Post Posted: 19 Dec 2010, 13:37

Hey, because of the 20 brush level design contest over at leveldesign.nl, I decided to join it, it seems I am the only one who made a singleplayer level of the 20 brush limit in just few days. Also the level ws not allowed to have any decoration or deco meshes.

ScorchedCastle.rar

The main version is for UT, but the level at "forUnreal" is for Unreal, so you can play it in Unreal as well.

There is a bug of looping sound mover under galaxy which I didn't notice but it is beacsue of the nature of the sound, since it is set to be a looping one by default.

I did submit it although not all that I planned ended up in the level due to limited time. I planned to make a large battle arena in the end with lots of monsters, that didn't get made, but I think I made intersting small level nonetheless.

There is end in this level, it is when the screen says loading, although of course the next map doesn't exist, but there are mutators like dzmapm and tpmutator out there which you can use to link the maps together with any map you want, especially in coop.

Here is screenshot in the submit thread:
http://www.leveldesign.nl/viewtopic.php?p=833#p833
EDIT:inserting image here too:
Image

You can get a video too, but it is a spoiler, don't watch if you will not play it, since it is complete playthrough:

[spoiler][M]http://www.youtube.com/watch?v=Zd0hmXxr2nU[/M][/spoiler]

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: Scorched Castle

Post Posted: 19 Dec 2010, 13:40

True Alpha Unreal nostalgic atmosphere :tup:
Lamps are a bit big though.
ImageImage

Leo(T.C.K.)
Banned Banned
Posts: 186
Joined: 11 Feb 2008, 16:05

Subject: Re: Scorched Castle

Post Posted: 19 Dec 2010, 13:45

Yeah I thought the lamps were too big too, but some people told me that they were fine so I kept it, lol. Too late now anyway, I just had few days for the map to submit into the contest.

EDIT: lol the background in the forum goes right through the staircase, wtf.

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject: Re: Scorched Castle

Post Posted: 19 Dec 2010, 23:11

Nice map for what it is. Complete with a puzzle. :tup:

Heh, I guess it wouldn't quite qualify for a review on this site... Shorther than Morene. :P

Leo(T.C.K.)
Banned Banned
Posts: 186
Joined: 11 Feb 2008, 16:05

Subject: Re: Scorched Castle

Post Posted: 28 Dec 2010, 16:19


User avatar Delacroix
Skaarj Warlord Skaarj Warlord
Posts: 874
Joined: 21 Dec 2007, 17:22
Location: Poland.ut3

Subject: Re: Scorched Castle

Post Posted: 28 Dec 2010, 16:52

'cellent. Your work has met with appreciation I see. Appreciation well deserved.
Image
I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.

Leo(T.C.K.)
Banned Banned
Posts: 186
Joined: 11 Feb 2008, 16:05

Subject: Re: Scorched Castle

Post Posted: 28 Dec 2010, 22:09

Thanks, although I do regret making some mistakes due to rushed time in it etc. I didn't quite fully realize its potential, it could have been better, but then again, with my ilness and all...only if someone told me about the contest earlier...

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: Scorched Castle

Post Posted: 28 Dec 2010, 22:17

Yay congrats :tup:
ImageImage

Leo(T.C.K.)
Banned Banned
Posts: 186
Joined: 11 Feb 2008, 16:05

Subject: Re: Scorched Castle

Post Posted: 29 Dec 2010, 12:06

Thx. :)


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