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[u1] Unreal PSX Remake (Rise of Jrath - suggested subtitle)

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Nali Priest Nali Priest
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Subject: Re: [u1] Unreal PSX Remake (Rise of Jrath - suggested subtit

Post Posted: 11 Dec 2011, 01:10

PSX Jrath is the Unreal Nyarlathotep/Lovecraftian deity
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User avatar Delacroix
Skaarj Warlord Skaarj Warlord
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Subject: Re: [u1] Unreal PSX Remake (Rise of Jrath - suggested subtit

Post Posted: 11 Dec 2011, 02:16

It's not a deity, but an AI akin to the Prophet's Friend from Prophet's Power -- whether it's the work of the same race, or another, that remains unknown.
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I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.

User avatar makemeunreal
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Subject: Re: [u1] Unreal PSX Remake (Rise of Jrath - suggested subtit

Post Posted: 16 Dec 2011, 22:45

What about the "New Enemies"?
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."

User avatar Delacroix
Skaarj Warlord Skaarj Warlord
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Location: Poland.ut3

Subject: Re: [u1] Unreal PSX Remake (Rise of Jrath - suggested subtit

Post Posted: 17 Dec 2011, 06:55

Don't count on me spoiling surprise...

You do understand, surely, that people like to be surprised by new things ingame rather than being warned in advance.
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I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.

User avatar makemeunreal
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Subject: Re: [u1] Unreal PSX Remake (Rise of Jrath - suggested subtit

Post Posted: 17 Dec 2011, 08:04

Really...Sorry.
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."

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Nali Priest Nali Priest
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Joined: 11 Nov 2007, 21:00

Subject: Re: [u1] Unreal PSX Remake (Rise of Jrath - suggested subtitle)

Post Posted: 21 Sep 2012, 16:15

Project is not dead and it is still going on, though Leo has not been seen anymore on forums because he's having heavy technical issues.

Work is still going on. Several maps have been revised again, and one of the designers (Matthew Kagle) found more lost/unfinished/test levels ready to get fixed and most probably placed in the mappack.
UPSX now fully supports Oldskool, without bugs hopefully, and the classic teleport effect from Unreal 1 DM has been brought back including that quick FOV switch (remember?).
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