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[u1] Unreallity: Wrath of the Skaarj

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User avatar Delacroix
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Subject: Re: [u1] Unreallity: Wrath of the Skaarj

Post Posted: 30 Jul 2011, 12:45

Bleeder91<NL> wrote:Wonder where you guys found that you can play as a Skaarj? :(


The OP mentions Human, Nali and Skaarj campaign.
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User avatar makemeunreal
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Subject: Re: [u1] Unreallity: Wrath of the Skaarj

Post Posted: 30 Jul 2011, 13:44

I think...i will paly first with nali's :P cuz,i love Nali Chronicles..
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."

Bleeder91<NL>
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Subject: Re: [u1] Unreallity: Wrath of the Skaarj

Post Posted: 30 Jul 2011, 17:26

Delacroix wrote:
Bleeder91<NL> wrote:Wonder where you guys found that you can play as a Skaarj? :(


The OP mentions Human, Nali and Skaarj campaign.

Oh, my bad :P By that I meant the theme of the campaign, Skaarj structures and stuff. There's no real storyline for that one yet tho, so anything can happen. :)

User avatar makemeunreal
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Subject: Re: [u1] Unreallity: Wrath of the Skaarj

Post Posted: 21 Aug 2011, 11:45

No Problem...The Charma system *_* i want to be good ..the bads sucks...
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."

Maxer 64
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Subject: Re: [u1] Unreallity: Wrath of the Skaarj

Post Posted: 04 Feb 2012, 19:46

Whoa, This is Epic. I WAAAAAAAAAAAAAAAAAAAAAAAANT IIIIIIIIIIIIIIIIIIIIT!!!!
I love the new stuff.
If you see this, I was a really dumb and stupid kid. Don't listen to the above.

User avatar AlCapowned
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Subject: Re: [u1] Unreallity: Wrath of the Skaarj

Post Posted: 05 Feb 2012, 01:24

This keeps looking better and better! You might want to cut down on the effects in future videos, though.

Bleeder91<NL>
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Subject: Re: [u1] Unreallity: Wrath of the Skaarj

Post Posted: 05 Feb 2012, 15:21

hehe, new video editing program, gotta toy with it a bit XD

Bleeder91<NL>
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Subject: Re: [u1] Unreallity: Wrath of the Skaarj

Post Posted: 07 Mar 2012, 09:51

Anyone can give an opinion about the following:
https://www.youtube.com/watch?v=jpkVzWDV7yA
As you can see, weapons now move when you look around. But I'm wondering what looks best: keeping them at the same spot but rotate them a bit, or let them move along as you look (second part of the vid). Keep in mind that if I would have them move along, then that means that the bullets would also move away from your crosshiar if you fire..
Also if anybody has any weapon suggestions feel free to share them with me, need at least 15 more. :D

User avatar AlCapowned
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Subject: Re: [u1] Unreallity: Wrath of the Skaarj

Post Posted: 07 Mar 2012, 14:29

I think only rotating the weapon looks smoother than rotating/moving. It's definitely a cool effect. How does it look online?

Bleeder91<NL>
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Subject: Re: [u1] Unreallity: Wrath of the Skaarj

Post Posted: 07 Mar 2012, 17:05

Online it looks exactly the same as offline. Gotta say, that's a first for me :D
The only problem I have right now is how to limit the Rotation.Pitch to prevent you from seeing the back side of let's see the automag, hollow hand :O
Looking horizontal is 0 but looking a bit down starts at 18000 or something so that's a pain to work out :S

Z-enzyme
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Subject: Re: [u1] Unreallity: Wrath of the Skaarj

Post Posted: 07 Mar 2012, 18:45

The second movement is really good. The first one is kind'a off.

As it comes to rotation I used something like this. Can't really reamember how did I do it actually...

Code: Select all

   Local rotator ShipRotation, OldShipRotation, SecondRot;
   local rotator turn;

   OldShipRotation = Ship.Rotation;
   ShipRotation = Ship.Rotation;

   if(Viewrotation.Pitch - ShipRotation.Pitch < -32768 )
      SecondRot.Pitch  = Viewrotation.Pitch  - ShipRotation.Pitch + 2*32768;
   else if(Viewrotation.Pitch  - ShipRotation.Pitch  >= 32768 )
      SecondRot.Pitch  = Viewrotation.Pitch  - ShipRotation.Pitch  - 2*32768;
   else
      SecondRot.Pitch  = Viewrotation.Pitch  - ShipRotation.Pitch  ;

I used this to rotate my ship all and around using quaternions and it worked well... I hope it is it, I have no time to check it out.

Edit: Why do I have a feeling this is wrong...?

Bleeder91<NL>
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Subject: Re: [u1] Unreallity: Wrath of the Skaarj

Post Posted: 08 Mar 2012, 17:24

Fixed it so it won't move too much when moving vertically, result:
https://www.youtube.com/watch?v=IfhQ8vpQ9k0
(no sound 'cuz I had some disturbing music on while recording :X) Personally I think this one looks the best. Bullets will fire at the direction the weapon is pointing too :D

User avatar ividyon
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Subject: Re: [u1] Unreallity: Wrath of the Skaarj

Post Posted: 08 Mar 2012, 18:35

Great effect! However, the visual part of the weaponry (like that ammo display) is killing me. Bright green and blue don't really look nice at all. Same goes for that yellow shieldbelt overlay thing from the first video. D:
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Bleeder91<NL>
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Subject: Re: [u1] Unreallity: Wrath of the Skaarj

Post Posted: 08 Mar 2012, 18:52

What's wrong with the shieldbelt glow? :O
Dunno how else I could do the ammo box, it's a scripted texture so it's best to leave it translucent.

User avatar TheIronKnuckle
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Subject: Re: [u1] Unreallity: Wrath of the Skaarj

Post Posted: 08 Mar 2012, 22:51

I actually think it's alright, although maybe moving to a red/black or red/brown display instead of the blue/yellow wouldn't clash so much.

I like the effects
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And only idiots know everything

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