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New RTNP Conversion for UT in the works

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User avatar Lightning Hunter
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Subject: Re: New RTNP Conversion for UT in the works

Post Posted: 02 Sep 2011, 09:38

I've decided to add some of the beta sections back into Velora, including the Titan room, pyramid room, and the whole area with the rolling Cylinder. The map was actually incredibly easy to rebuild. I haven't found a single BSP error after doing so. I need an opinion on something, however. I'm kind of tired of Utemple.umx, especially since it's already used in Vandora Temple in the original Unreal. I've considered changing the music of Velora to Tarwel.umx (I think this music fits a temple). Would anyone be against this?
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User avatar integration
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Subject: Re: New RTNP Conversion for UT in the works

Post Posted: 02 Sep 2011, 09:54

Lightning Hunter wrote:If I set up a patrolpoint under the Nali's orders, he makes the "follow" sound, and waves his arms for me to approach him first. I don't want him to do that. I only want him to play the greeting sound. You know, the one that goes "Habouji!" or whatever it is.

Did you speak about PatrolPoint or AlarmPoint. The Nali shouldn't wave his arms when he should patral. Perhaps he still has an Alarmtag?

Basically there are 2 possibilities:

1. AlarmPoint
Set the Nali's AlarmTag to an unreachable AlarmPoint. If the Nali spots you, he will wave his arm and play the sound specified under urgeFollow (but won't move to the AlarmPoint).

2. PatrolPoint
Set the Nali's Order to Patroling, bDelayedPatrol to true and the PatrolTag to a PatrolPoint, where he is standing. Use a Trigger to let his patrol begin. Set the PatrolPoint's nextPatrol to an unused tag, so he will stop using the patroling animation.

User avatar Lightning Hunter
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Subject: Re: New RTNP Conversion for UT in the works

Post Posted: 02 Sep 2011, 10:32

Ah, that got it working. I thought I already tried all that, but I must have missed a step somewhere. Thanks integration!
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UB_
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Subject: Re: New RTNP Conversion for UT in the works

Post Posted: 02 Sep 2011, 13:49

No Suspense.umx?
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User avatar Lightning Hunter
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Subject: Re: New RTNP Conversion for UT in the works

Post Posted: 03 Sep 2011, 00:28

UBerserker wrote:No Suspense.umx?


Suspense reminds me a bit of eversmoke, but I guess I could use it for Velora. Either way, would anyone object if I deviated away from Utemple? I always think of Vandora when Utemple plays. There are plenty of unused beta tracks, and I feel that Velora could use something more original.

I need another opinion, too. Integration mentioned there being a lack of Skaarj Troopers in the Unreal Beta maps. I personally feel they are a bit out of place in the crypt theme, but then again - there were Skaarj Trooper in Vandora temple of the original Unreal. Does anyone feel I should place a few Skaarj Troopers in the Beta maps Soledad, Morose, and Nexus - or should I leave them out?
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User avatar Jet v4.3.5
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Subject: Re: New RTNP Conversion for UT in the works

Post Posted: 03 Sep 2011, 04:20

Lightning Hunter wrote:
UBerserker wrote:No Suspense.umx?


Suspense reminds me a bit of eversmoke, but I guess I could use it for Velora. Either way, would anyone object if I deviated away from Utemple? I always think of Vandora when Utemple plays. There are plenty of unused beta tracks, and I feel that Velora could use something more original.

I need another opinion, too. Integration mentioned there being a lack of Skaarj Troopers in the Unreal Beta maps. I personally feel they are a bit out of place in the crypt theme, but then again - there were Skaarj Trooper in Vandora temple of the original Unreal. Does anyone feel I should place a few Skaarj Troopers in the Beta maps Soledad, Morose, and Nexus - or should I leave them out?


If you're going to add any, don't put them deep in any crypts of any kind. If they're going to be anywhere, they'd be somewhere close to the surface, maybe. In all honestly, I think they'd still be pretty out-of-place, so I'm definitely biased toward the idea of not putting them in. Different-looking skaarj warriors will probably work alone.
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User avatar Lightning Hunter
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Subject: Re: New RTNP Conversion for UT in the works

Post Posted: 03 Sep 2011, 05:16

Jet v4.3.5 wrote:Different-looking skaarj warriors will probably work alone.


Already a step ahead of ya. :D

And yes, I agree. I don't want Skaarj Troopers in these levels either.
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UB_
Nali Priest Nali Priest
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Subject: Re: New RTNP Conversion for UT in the works

Post Posted: 03 Sep 2011, 10:15

Please no Troopers in the Crypt.
Less troopers the better.
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User avatar Lightning Hunter
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Subject: Re: New RTNP Conversion for UT in the works

Post Posted: 03 Sep 2011, 10:35

Good, so everyone is thinking the same as me then. :o

Oh, and I've decided to use Suspense in Velora, since it was originally set like that anyway. It only makes sense to use the track that was originally designed for it.
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UB_
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Subject: Re: New RTNP Conversion for UT in the works

Post Posted: 03 Sep 2011, 16:00

So LH could you post a quick resume of the current level list plus their music? And possibly any important notes too?
I'm confused after the latest updates so I wanted a clearer view on the whole conversion.
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User avatar Lightning Hunter
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Subject: Re: New RTNP Conversion for UT in the works

Post Posted: 04 Sep 2011, 03:34

UBerserker wrote:So LH could you post a quick resume of the current level list plus their music? And possibly any important notes too?
I'm confused after the latest updates so I wanted a clearer view on the whole conversion.


Sure. Here is the current set up. In fact, maybe I should start an "upcoming maps" thread with more info?

0) Return to Na Pali linking story
1) Edge of Na Pali
2) Neve's Crossing
3) The Eldora Well
4) Glathriel Village (part 1)
5) Glathriel Village (part 2)
6) Arcane Temple
7) Approaching UMS Prometheus
8 ) UMS Prometheus
9) Inside UMS Prometheus
10) Nexus
11) Nexus End
12) Spire Valley
13) Soledad
14) Passage to Jrath (originally the outside area of Aztec.unr)
15) Temple of Jrath (Morose)
16) Nagomi Passage
17) Velora Temple (with most beta sections re-introduced)
18) Nagomi Passage (dawn)
19) Foundry Tarydium Plant
20) Bounds of Foundry
21) Merc Shipping Lane (Fhub6)
22) Cryox
23) Velora Cellars
24) Watcher of the Skies
25) Gala's Peak
26) Escape from Na Pali

As you have probably noticed, Arcane Temple is on the list as #6. I really did feel that this was the highlight of Dinwitty's pack. From what I've read, Arcane Temple was originally planned to be an SP map, but was later turned into a DM map. It really does play well as an SP map. I turned the map into a night theme to fit in, and made the transitions better. It was built by Shane Caudle, so it fits right in. Oh, I also aligned the rock textures, of course. :B

I'm currently working on fixing some of the glaring texture issues in all the Crashsite maps. If it weren't for my pet peeve of misaligned textures, I might be close to done with this pack already! Here is a before and after pic of a Crashsite2 cave that I aligned and tweaked:

Before:


After:
Last edited by Lightning Hunter on 04 Sep 2011, 04:04, edited 1 time in total.
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User avatar AlCapowned
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Subject: Re: New RTNP Conversion for UT in the works

Post Posted: 04 Sep 2011, 03:41

This keeps looking better and better! :tup:

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Subject: Re: New RTNP Conversion for UT in the works

Post Posted: 04 Sep 2011, 03:49

Arcane temple SP? This will be interesting :)
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User avatar Lightning Hunter
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Subject: Re: New RTNP Conversion for UT in the works

Post Posted: 04 Sep 2011, 04:10

AlCapowned wrote:This keeps looking better and better! :tup:


Well, I keep adding more and more - so I certainly hope so. :lol:

TheIronKnuckle wrote:Arcane temple SP? This will be interesting :)


Have you played Unreal:Search Prelude by Dinwitty? It's the Arcane conversion that he did, but with improvements by me to fit in better. I felt it was the most creative map in his pack. :)

By the way, everything listed above is already mostly complete. I'm just doing the finishing touches. Sometimes I've found that the finishing touches can take forever. One thing always leads to another. :P
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User avatar TheIronKnuckle
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Subject: Re: New RTNP Conversion for UT in the works

Post Posted: 04 Sep 2011, 05:42

lol yeah, the firestorm finishing touches have been ongoing since 2008 :p Take your time
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