Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 24 Oct 2013, 21:19
Galas peak I'd still love to see those ice skaarj. Next time I've got access to the editor I'll see if I can effectively swap some in. The only thing I'd be changing is the difficulty pawns appear on, and make it so that if any skaarj see any mercs they'll fight each other (I believe you just have to set their team-tag...?). The only way a merc/ice skaarj fight would happen is if you retreated and caused a skaarj to follow you into a room full of mercs. Otherwise everything would be as you left it.
I think the only mutator I was using was the one to get old weapon sounds back. (That's the only one I use for SP games)
Post Posted: 27 Feb 2014, 01:22
Post Posted: 18 Apr 2014, 12:32
Post Posted: 19 Apr 2014, 19:20
Post Posted: 20 Apr 2014, 12:04
pl1982 wrote:Just finished RTNP: Ultimate edition. .... I encountered a big bug in the velora cellars map however: right as the map starts...I could not proceed no route that I could find; I suspect the grate at the top was supposed to open, but it never did, so I just noclipped through it and finished the rest of the map without any problems.
Post Posted: 20 Apr 2014, 16:20
Post Posted: 19 Jul 2014, 21:46
Post Posted: 03 Aug 2014, 21:03
Post Posted: 03 Aug 2014, 22:57
Post Posted: 04 Aug 2014, 00:37
Post Posted: 04 Aug 2014, 00:49
Post Posted: 06 Aug 2014, 03:56
Post Posted: 01 Nov 2016, 02:55
Post Posted: 01 Nov 2016, 14:02
Post Posted: 01 Nov 2016, 15:11
Return to “Project Presentation”
Users browsing this forum: No registered users and 4 guests