Mman wrote:With the changes I wouldn't really mind if the intermissions were cut altogether, given that they don't really add anything, and will fit less now that they won't even be after every level.
Does anyone else feel this way?
Post Posted: 19 Sep 2011, 20:11
Mman wrote:With the changes I wouldn't really mind if the intermissions were cut altogether, given that they don't really add anything, and will fit less now that they won't even be after every level.
Post Posted: 19 Sep 2011, 21:56
Lightning Hunter wrote:Mman wrote:With the changes I wouldn't really mind if the intermissions were cut altogether, given that they don't really add anything, and will fit less now that they won't even be after every level.
Does anyone else feel this way?
Post Posted: 19 Sep 2011, 22:58
Post Posted: 19 Sep 2011, 23:02
Post Posted: 19 Sep 2011, 23:03
UBerserker wrote:Unfortunately the story in RTNP is pretty much covered in those intermissions and not in the levels.
Post Posted: 19 Sep 2011, 23:07
Post Posted: 19 Sep 2011, 23:13
Frieza wrote:Maybe think of another way to get that information in the game. Like the player intercepting the transmission on some piece of equipment somewhere, etc.
I think the intermission were a bit meh, and especially now that you're adding more maps they will look even more out of place.
Post Posted: 19 Sep 2011, 23:16
Post Posted: 19 Sep 2011, 23:23
Like Frieza said, you could always change things a bit so it's conveyed through other means. Of course, if you went that far you may as well change RTNP's story in general to make it more coherent (and fit with the new maps).
Post Posted: 19 Sep 2011, 23:27
Post Posted: 19 Sep 2011, 23:31
Mman wrote:From what I recall, the only in-game conversation was at the Prometheus; you could always remove the cutscene and tweak it a little so the important parts are conveyed through translator messages instead. That shouldn't require any rebuilding. Then there's just a few plot points to cover (like the escape pod being at the castle) in messages elsewhere, which could pretty much be done purely through actors with no rebuilding.
Post Posted: 20 Sep 2011, 05:00
Post Posted: 20 Sep 2011, 08:41
UBerserker wrote:RTNP didn't force you into being a female character. You could choose Male or Female and there was voice acting for both genders.
Post Posted: 20 Sep 2011, 10:11
Post Posted: 20 Sep 2011, 18:05
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