- The drop boxes in Nagomi Day never made sense & should be deleted as it seemed they were dropped after you were meant to be killed by the marines.
I can't just delete the drop boxes altogether, because then there will be missing ammo. I guess I could replace them with corpses that have weapons sitting next to them.
can we have a lift at the end of Bounds of Foundry that actually goes 'up' so it feels like you are gaining altitude?
Like UB said, the exit of Foundry takes you somewhere else now (fhub 6, now known as the Merc Shipping Lane).
A bit more story after the crashsite as it was completely non-existent after that point.
Well, I'm really not into the idea of adding random translator messages here and there, because I don't think it would improve things much unless I had scripted events to accompany them (and I'm not about to do that). That being said, there are additional subplots already added to the beta content. I'm about to playtest the whole pack soon, and jot down notes on things to fix/improve. If I find places to add simple translator events that connect the story or add to it, then I might do that.
I was looking forward to a marine battle right at the end but it never happened, can this be put in right before you escape in the scout ship?
Really, I'm trying to keep the RTNP game play intact. I was also disappointed with the end battle of RTNP the first time I played it, but I think most people disliked the battle with the marines in Crashsite. About the only thing I can do is modify the Skaarj Warlord skin, so he's at least more unique. Is anyone for this idea?
Can there be mention of events of the original game somewhere as the Skaarj have lost their queen but somehow it was never even acknowledged in the addon as far as I can remember?
Once again, I have no plans to add random translator events into the game - but if I come across a spot that I think it would fit, then I might do it.