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Post Posted: 13 Sep 2011, 14:04
sana wrote:Please please please please please please change the skybox. Those extremely tiny, obviously tiling stars were the only thing that annoyed me about Glathriel Village...! Make the star texture bigger or something.
Post Posted: 13 Sep 2011, 14:22
Post Posted: 13 Sep 2011, 14:50
Post Posted: 13 Sep 2011, 17:19
Post Posted: 13 Sep 2011, 19:24
Lightning Hunter wrote:I agree. Having the original UnrealTournament.ini duplicated and modified is the best option, although we still don't know how that's possible. I'm not sure that is possible without writing a new .exe file, which I know nothing about.
Code: Select all
@echo offif NOT exist .\system\UnrealTournament.exe ( echo BATch file should be placed in the UT99 root directory pause > nul & goto :eof)if NOT exist .\system\RTNPconversion.ini ( if NOT exist .\system\UnrealTournament.ini ( echo BATch failed, can't find UnrealTournament.ini pause > nul & goto :eof ) FOR /f "delims=" %%i IN (.\system\UnrealTournament.ini) DO ( SET "line=%%i" & CALL :replace ) echo RTNPconversion.ini created, press a key to start UT99 pause > nul)Start .\system\UnrealTournament.exe -ini=RTNPconversion.ini:replaceif /I "%line:~0,1%"=="[" echo.>>.\system\RTNPconversion.iniif /I "%line:~0,19%"=="FullscreenViewportX" ( echo FullscreenViewportX=640>> .\system\RTNPconversion.ini) else if /I "%line:~0,19%"=="FullscreenViewportY" ( echo FullscreenViewportY=480>> .\system\RTNPconversion.ini) else ( if "%line:~-2,1%" == "=" ( FOR %%f IN (0 1 2 3 4 5 6 7 8 9) DO ( if "%line:~-1,1%" == "%%f" GOTO :onedigit ) ) echo %line%>> .\system\RTNPconversion.ini)goto :eof:onedigitecho %line% >> .\system\RTNPconversion.inigoto :eof
Post Posted: 13 Sep 2011, 20:54
Post Posted: 13 Sep 2011, 21:39
Post Posted: 13 Sep 2011, 21:42
integration wrote:Darn, I thought the player class would also been defined in the UnrealTournament.ini. No, I don't know how to modify User.ini. You can change the player class in the GameInfo's Login function like in ONP or Xidia. Perhaps you can also do it through the menue.
Post Posted: 13 Sep 2011, 23:05
Post Posted: 13 Sep 2011, 23:18
Post Posted: 13 Sep 2011, 23:29
Lightning Hunter wrote:As far as I know, can't you run the game using the -UserINI= command? Can't you add a usermade user.ini file, and use all the same techniques you already used for your previous bat file, only have it duplicate the previous user.ini file?
Post Posted: 13 Sep 2011, 23:50
Yes, you are right. I couldn't remember of the -userini parameter.
Post Posted: 14 Sep 2011, 02:51
- The drop boxes in Nagomi Day never made sense & should be deleted as it seemed they were dropped after you were meant to be killed by the marines.
can we have a lift at the end of Bounds of Foundry that actually goes 'up' so it feels like you are gaining altitude?
A bit more story after the crashsite as it was completely non-existent after that point.
I was looking forward to a marine battle right at the end but it never happened, can this be put in right before you escape in the scout ship?
Can there be mention of events of the original game somewhere as the Skaarj have lost their queen but somehow it was never even acknowledged in the addon as far as I can remember?
Post Posted: 14 Sep 2011, 04:14
Post Posted: 14 Sep 2011, 04:39
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