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[RELEASED] [UT] [U1] The Fifth Vortex - Ehactora's Story

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

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ZOleg73
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Subject: Re: [RELEASED] [UT] [U1] The Fifth Vortex - Ehactora's Story

Post Posted: 24 Jan 2014, 08:10

Same situation in EhactoraThree - no exit at end level, no teleport or buttons or something else.
EhactoraFour - last door (half-opened) does not open.

User avatar UBerserker
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Subject: Re: [RELEASED] [UT] [U1] The Fifth Vortex - Ehactora's Story

Post Posted: 24 Jan 2014, 13:06

EhactoraThree ends with that mini-valley. The final door has a lever on top of it, you must jump. You do not have to kill the boss.
EhactoraFour - that's not the exit door, you must head into the temple in the middle of the mountain peak.
Image

ZOleg73
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Subject: Re: [RELEASED] [UT] [U1] The Fifth Vortex - Ehactora's Story

Post Posted: 24 Jan 2014, 13:49

I killed Titan and jumped on top and entered the room, but that's it - no teleport or a button or something else

Doublez-Down
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Subject: Re: [RELEASED] [UT] [U1] The Fifth Vortex - Ehactora's Story

Post Posted: 25 Jan 2014, 05:40

Sorry you're having problems, but the teleporter is right in the center of the room, and the radius is plenty big.
I swear to god this forum isn't going to evaporate into ether within the next hour or so. - Bug Horse

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Subject: Re: [RELEASED] [UT] [U1] The Fifth Vortex - Ehactora's Story

Post Posted: 21 Jun 2014, 01:29

Image

User avatar AlCapowned
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Subject: Re: [RELEASED] [UT] [U1] The Fifth Vortex - Ehactora's Story

Post Posted: 22 Jun 2014, 13:35

I really wasn't expecting such a high score, but I mean that in a good way! It's nice to know that the classic Unreal style hasn't worn old after so many years. :D

Gotta love those scripted sequences. I still replay the whole pack just to see my favorites in each map, and I still can't get over the last one in map four. To me, that's up there with the best in Shrak and 7 Bullets.

Doublez-Down
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Subject: Re: [RELEASED] [UT] [U1] The Fifth Vortex - Ehactora's Story

Post Posted: 02 Oct 2014, 19:48

Is there a way to make the review accessible to everyone? I have someone I'd like to have access to read it, but the link just says "you don't have access to view this review" or something along those lines.
I swear to god this forum isn't going to evaporate into ether within the next hour or so. - Bug Horse

User avatar UBerserker
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Subject: Re: [RELEASED] [UT] [U1] The Fifth Vortex - Ehactora's Story

Post Posted: 02 Oct 2014, 22:46

Yeah it's not even accessible for me too.

ividyon pls fix
Image

User avatar UBerserker
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Subject: Re: [RELEASED] [UT] [U1] The Fifth Vortex - Ehactora's Story

Post Posted: 11 Oct 2014, 17:34

Ividyon has currently issues fixing the review's accessibility.

Might as well use this for now
► Show Spoiler
Image

Doublez-Down
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Subject: Re: [RELEASED] [UT] [U1] The Fifth Vortex - Ehactora's Story

Post Posted: 12 Oct 2014, 05:18

Cool thanks
I swear to god this forum isn't going to evaporate into ether within the next hour or so. - Bug Horse

UTupi
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Subject: Re: [RELEASED] [UT] [U1] The Fifth Vortex - Ehactora's Story

Post Posted: 15 Jun 2015, 14:27

5 playable maps? Felt like a lot more.

Some maps were kinda transitional and gave me the feeling you had more in mind but were already exhausted. But dear god (take your pick) I loved that Tarydium powered Nali boat! And the feel and the lore you kept developing. And some really jaw-dropping landscapes. Some very thoughtful throwbacks to the original as well as RtNP, kind of bridging the gap in between. The scripting and the interplay between the two was never over the top, a very classy job, I say. And I loved the kind of throwback to Half-Life (of all things) too, in that Haven-esque map that made me think "why didn't anyone think of this before", not that I'm correct in my assessments, but yup I liked it. The inevitable end fight was kind of a run and gun in a hard cramped terrain. You had a great idea in the preceding map of not making those enemies hard, as if I the protagonist had aspired to terrifying levels, but maybe that wasn't the plan and plot after all. :P

Like with Dead Star (I played both packs inside two days, now I feel like I might be mixing them up a bit, but not really) so many great moments. Deeply enjoyable adventure. Thank you guys. And yes the end was grand.

Unreal just keeps on giving...

Doublez-Down
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Subject: Re: [RELEASED] [UT] [U1] The Fifth Vortex - Ehactora's Story

Post Posted: 15 Jun 2015, 15:51

Glad you liked it, and we had a blast making it.
I swear to god this forum isn't going to evaporate into ether within the next hour or so. - Bug Horse

UTupi
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Subject: Re: [RELEASED] [UT] [U1] The Fifth Vortex - Ehactora's Story

Post Posted: 24 Jun 2015, 19:34

Please old gods make it be so. I'll have a blast liking it and Doublez-Down and company will have a blast making it. Proper sacrifices offered. May it be so.

User avatar ArchGrey
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Subject: Re: [RELEASED] [UT] [U1] The Fifth Vortex - Ehactora's Story

Post Posted: 01 Mar 2016, 17:26

Hello everyone.
This map pack is so beautiful and amazing! *0* And I'm going to say much more about it, when I finish it.
The problem is I can't continue playing it because when trying to go forward beyond this point :
Image
(EhactoraThree, if I'm not mistaken?)

I get this error -
Image

Here's the log:
Critical: appError called:
Critical: Unknown Unreal Texture Format
Critical: Windows GetLastError:   . (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3DRenderDevice::ShutdownAfterError
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice::DrawComplexSurface
Critical: URender::DrawFrame
Critical: URender::DrawWorld
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/01/16 18:27:13


I launch it on Unreal Gold 226. Might this be a reason?.. Is 227i patch obligatory to play? (I myself doubt that) Or the problem is in somewhere else?.. :/

Help me if you can. I REALLY WANNA PLAY all the five maps! :rolleyes:
[000] [the constant system failure]

Another Reality DevTeam Member

User avatar Delacroix
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Subject: Re: [RELEASED] [UT] [U1] The Fifth Vortex - Ehactora's Story

Post Posted: 01 Mar 2016, 17:49

Try OpenGL renderer please and report back?
Image
I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.

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