Waffnuffly wrote:AAAAAAAANYway back on topic:
TheIronKnuckle wrote:Not to poop on this, but remaking unreal as stated in the unreal bible seems kind of pointless to me. The unreal bible led to Unreal. Design decisions were made, things happened and unreal was the result.
It's not pointless if people want to play it, and in this community, people will play pretty much anything you take the time to make. It could be interesting to see a real living snapshot of one of Unreal's early periods of development, too.
Nah that's all cool, what I'm saying is that trying to strive for this "real living snapshot" is pointless because that real living snapshot never existed and never will exist. Anything this project produces is merely a "what could have been", not a real implementation of the unbible. The most accurate implementation of that unbible is unreal itself.
I'll be playing whatever comes out of this project for sure, but it'd be nice if it were clear that it's not supposed to be the game which the unbible describes. Instead, making a new game with new story etc, but making heavy use of the recovered/converted assets is the way to go imo