Oooh, I smell a puzzle map!
Those ornate bsp patterns on the ceiling in the second shot are really nicely done, must have been a bitch to get right.
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SZ
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Work in Progress - The WIP Thread
- SteadZ
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- Krull0r
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Subject: Re: Work in Progress - The WIP Thread
Post Posted: 23 May 2018, 21:02
I really love the light in the first screenhsot @ editor dave and also the Cyan colored cube on the ceiling! It looks really really good in my opinion. keep up the good work!
- editor Dave
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Subject: Re: Work in Progress - The WIP Thread
Post Posted: 24 May 2018, 13:02
Thank you! Puzzles have always been part of my mapping experience, since I prefer and sometimes miss variative gameplay in Unreal maps. Your goal is to light every lamp at once via moving boxes on buttons in the Labyrinth, which in turn changes some paths in the labyrinth when you do so, so you have to plan ahead.
I've also come to pay more attention to atmospheric and more realistic lighting, so I'm glad you noticed that too!
I've also come to pay more attention to atmospheric and more realistic lighting, so I'm glad you noticed that too!
Prisons of the Unforchers Retold - more info: https://www.unrealsp.org/viewtopic.php?f=4&t=4565
- Sat42
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Subject: Re: Work in Progress - The WIP Thread
Post Posted: 24 May 2018, 18:51
Wow wow WOW! the previous page has some pretty sweet screenies!
Dave, I love that style and I am intrigued by what you described! Keep it coming
UB: holy hell I didn't know you could do that in UED2.0!! I am looking forward to G59's final release
Dave, I love that style and I am intrigued by what you described! Keep it coming
UB: holy hell I didn't know you could do that in UED2.0!! I am looking forward to G59's final release
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
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Subject: Re: Work in Progress - The WIP Thread
Post Posted: 08 Jun 2018, 00:55
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Subject: Re: Work in Progress - The WIP Thread
Post Posted: 12 Jun 2018, 18:49
Looks killer, fam
M'nali
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Subject: Re: Work in Progress - The WIP Thread
Post Posted: 15 Jun 2018, 00:07
- editor Dave
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Subject: Re: Work in Progress - The WIP Thread
Post Posted: 15 Jun 2018, 15:12
I love this style, it's so anything unlike original Unreal and really atmospheric.
@Sat: Thanks, the improvements to the area you showed in your anniversary video were also really worth it!
@Sat: Thanks, the improvements to the area you showed in your anniversary video were also really worth it!
Prisons of the Unforchers Retold - more info: https://www.unrealsp.org/viewtopic.php?f=4&t=4565
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Subject: Re: Work in Progress - The WIP Thread
Post Posted: 30 Jun 2018, 13:37
@Dave: I am very glad to hear that!
@UB: that stuff is seriously awe-inspiring...
and the textures come from the later stages of Unreal 2, correct?
@UB: that stuff is seriously awe-inspiring...
and the textures come from the later stages of Unreal 2, correct?
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
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Subject: Re: Work in Progress - The WIP Thread
Post Posted: 10 Jul 2018, 11:35
Sat42 wrote:and the textures come from the later stages of Unreal 2, correct?
Yup it's the Drakk set, and it's one of the more UE1-friendly texture packs compared to the rest that's in U2. Most of the terran tech textures can work but many really belong to static meshes, you really need to design levels after them in order to make these textures work.
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Subject: Re: Work in Progress - The WIP Thread
Post Posted: 03 Oct 2018, 20:31
- Kajgue
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Subject: Re: Work in Progress - The WIP Thread
Post Posted: 12 Feb 2023, 23:08
Well, looks like this thread hasn't been touched for a while.
Already shared this in some earlier phases on the discord server, but I'm currently in the process of making a skeletal skaarj warrior which can be used for a variety of different things/projects, and I will also intend to use it in Terra Mining Region.
Haven't begun on the lowpoly (ingame version) yet, so just have the untextured highpoly to show right now.
Overview
(The gauntlets are straight up from U2, and are currently placeholders which i will replace with grafted slots in the lower arm that extend and retract the raziks).
Face
Side
Back
The aim is to resemble it as canonically to an Unreal 1 skaarj warrior as possible, and only taking some meagre creative liberties for the purpose of not having impossible anatomy (if one were to interpret the eyes on the stock skaarjw skin, the eyes either wouldn't be spherical balls placed in the head as to be that size they would need to intersect with each other).
Doing it this way also gives me alot more control to make new classes with differing skin colours, eye colours, skin blemishes, scars, tattoos and also having attachables such as armour be bespoke with the skaarj proportions and animations.
Already shared this in some earlier phases on the discord server, but I'm currently in the process of making a skeletal skaarj warrior which can be used for a variety of different things/projects, and I will also intend to use it in Terra Mining Region.
Haven't begun on the lowpoly (ingame version) yet, so just have the untextured highpoly to show right now.
Overview
(The gauntlets are straight up from U2, and are currently placeholders which i will replace with grafted slots in the lower arm that extend and retract the raziks).
Face
Side
Back
The aim is to resemble it as canonically to an Unreal 1 skaarj warrior as possible, and only taking some meagre creative liberties for the purpose of not having impossible anatomy (if one were to interpret the eyes on the stock skaarjw skin, the eyes either wouldn't be spherical balls placed in the head as to be that size they would need to intersect with each other).
Doing it this way also gives me alot more control to make new classes with differing skin colours, eye colours, skin blemishes, scars, tattoos and also having attachables such as armour be bespoke with the skaarj proportions and animations.
N-Team leader
The Silver Blades clan chief
The Silver Blades clan chief
- Sat42
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Subject: Re: Work in Progress - The WIP Thread
Post Posted: 13 Feb 2023, 22:47
Kajgue wrote:[Awesome skeletal Skaarj Warrior]
Truly fantastic work Kajgue! Glad to see you still at it after all these years
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
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