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Work in Progress - The WIP Thread

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User avatar Dr. Walter
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 08 Aug 2015, 05:02

Thank you for the feedback everyone! I am going to set up a new topic in the project presentation section soon with more general information and development plans. I have recently been creating new scripted pawn base classes that include many new custom features (for example, you can now simply specify a new projectile attack for the pawns and edit the number of projectiles fired, delay between them, type, accuracy, animation, et cetera). Elaboration to follow punctually, remain watchful for:

"Unreal World: The Malevolent Curse"
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User avatar Dr. Walter
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 12 Aug 2015, 23:53

Pardon the double post, but you must delight yourself in this... unique specimen of Unreal mapping malfunctions:





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User avatar SteadZ
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 13 Aug 2015, 12:10

Jeez... and I thought my stuff was bad for that :P

You might want to divide that into different zones to try and stabilize the bsp a little ;)

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SZ
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watcher_of_the_skies
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 04 Nov 2015, 06:56

I am looking for somebody to test my map.
PM me if you are interested.

User avatar Dr.Flay
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 04 Nov 2015, 13:29

Try saying something about the map, and posting pics.
For all we know, you have just made a box.

gopostal
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 04 Nov 2015, 23:28

Watcher, I'd be glad to offer some input. I run a coop server too if you want to see your map online.

watcher_of_the_skies
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 05 Nov 2015, 16:18

Well, thank you gopostal.

watcher_of_the_skies
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 03 Jan 2016, 14:09

Well, here we go. Check this out if you want.
http://www.filedropper.com/atergabyssrelease1intro

User avatar Kajgue
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 27 Jan 2016, 01:13

Don't worry, I'm not dead. :P

Skaarj Obelisk/monument + stuphs

Last edited by Kajgue on 27 Jan 2016, 01:15, edited 1 time in total.
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Doublez-Down
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 27 Jan 2016, 01:15

Beautiful stuff.
I swear to god this forum isn't going to evaporate into ether within the next hour or so. - Bug Horse

User avatar Kajgue
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 27 Jan 2016, 21:56

Doublez-Down wrote:Beautiful stuff.


Thanks :)

Some changes - \/



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Edit:

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User avatar Kajgue
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 30 Jan 2016, 03:02



Another angle of the monument.

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User avatar Sat42
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 25 Mar 2016, 00:52

watcher_of_the_skies wrote:Well, here we go. Check this out if you want.
http://www.filedropper.com/atergabyssrelease1intro


I'll provide you with feedback:-
As a small, moody intro room it works (I like it) but it's much too small to be considered a "level" in its own right, I suppose it doesn't really matter in this day and age but you might want to add what comes after directly in the same file instead of a separate .unr - when it's ready of course!

Tested this before I had to move (back in January).
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

watcher_of_the_skies
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 09 Jul 2016, 10:56

WIP. Maybe.
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User avatar Buff Skeleton
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 10 Jul 2016, 17:51

I like the look of it! Good use of mine.utx for something you wouldn't normally expect (landing pad).
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