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Work in Progress - The WIP Thread

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

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User avatar SteadZ
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 23 May 2018, 18:42

Oooh, I smell a puzzle map! :D

Those ornate bsp patterns on the ceiling in the second shot are really nicely done, must have been a bitch to get right.

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SZ
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Krull0r
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 23 May 2018, 21:02

I really love the light in the first screenhsot @ editor dave and also the Cyan colored cube on the ceiling! It looks really really good in my opinion. keep up the good work!

User avatar editor Dave
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 24 May 2018, 13:02

Thank you! Puzzles have always been part of my mapping experience, since I prefer and sometimes miss variative gameplay in Unreal maps. Your goal is to light every lamp at once via moving boxes on buttons in the Labyrinth, which in turn changes some paths in the labyrinth when you do so, so you have to plan ahead.
I've also come to pay more attention to atmospheric and more realistic lighting, so I'm glad you noticed that too!
The Unforchers will come again soon...

User avatar Sat42
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 24 May 2018, 18:51

Wow wow WOW! the previous page has some pretty sweet screenies!

Dave, I love that style and I am intrigued by what you described! Keep it coming :tup:

UB: holy hell I didn't know you could do that in UED2.0!! I am looking forward to G59's final release :wink:
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

UBerserker
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 08 Jun 2018, 00:55

Unreal's void size is pretty OMEGALUL tier if you want to do large areas - what's below is almost void-size long
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UBerserker
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 12 Jun 2018, 13:09


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User avatar Diego96
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 12 Jun 2018, 18:49

Looks killer, fam
M'nali

UBerserker
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 15 Jun 2018, 00:07

It keeps going! Area got a bit overhauled.
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User avatar editor Dave
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 15 Jun 2018, 15:12

I love this style, it's so anything unlike original Unreal and really atmospheric. :tup:

@Sat: Thanks, the improvements to the area you showed in your anniversary video were also really worth it!
The Unforchers will come again soon...

UBerserker
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 21 Jun 2018, 16:27

Getting closer
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User avatar Sat42
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 30 Jun 2018, 13:37

@Dave: I am very glad to hear that! :D

@UB: that stuff is seriously awe-inspiring... :tup:
and the textures come from the later stages of Unreal 2, correct?
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

UBerserker
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 10 Jul 2018, 11:35

Sat42 wrote:and the textures come from the later stages of Unreal 2, correct?


Yup it's the Drakk set, and it's one of the more UE1-friendly texture packs compared to the rest that's in U2. Most of the terran tech textures can work but many really belong to static meshes, you really need to design levels after them in order to make these textures work.
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User avatar SteadZ
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 03 Oct 2018, 20:31

Doing some... "pre-production" for a new SP map. Watch out UT99.org mapping contest :P

(Textures are my own)

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