Page 81 of 86
Re: Work in Progress - The WIP Thread
Posted: 10 Jul 2016, 20:48
by watcher_of_the_skies
The "mine" textures were meant to be placeholders only, but I liked the way they worked out so they remained.
The map itself is a remake of the first mission of the famous second installment of Unreal. The shot itself is pretty old though. I'll post new shots soon.
As soon as Sulferon is ready to rock.
Re: Work in Progress - The WIP Thread
Posted: 17 Jul 2016, 00:17
by Dr.Cola
watcher_of_the_skies wrote:WIP. Maybe.
Don't forget to slow the player down to a crawl just to make it even more similar!
Re: Work in Progress - The WIP Thread
Posted: 17 Jul 2016, 13:56
by watcher_of_the_skies
I was thinkin' 'bout it.
Re: Work in Progress - The WIP Thread
Posted: 18 Jul 2016, 01:33
by zYnthetic
Marked exit teleporter concept for a mut I plan on writing that changes the Jones saga to run sequentially. Considering how jarring the transition would be without any explanation, I figured this would be the best way to tell players "you won. touch me to start the next campaign".
https://www.youtube.com/watch?v=CI0hckS09ts
Re: Work in Progress - The WIP Thread
Posted: 19 Jul 2016, 04:27
by zYnthetic
Turned the UnrealEd concept into uscript actors and completed the set.
https://youtu.be/XUsyUoxfkboI kick myself for not doing stuff like this 10 years ago.
Re: Work in Progress - The WIP Thread
Posted: 19 Jul 2016, 07:54
by Krull0r
zYnthetic wrote:I kick myself for not doing stuff like this 10 years ago.
I know that feeling
Looks awesome. I like the 3d effect.
Re: Work in Progress - The WIP Thread
Posted: 19 Jul 2016, 22:22
by Raven
I don't remember if I ever released this one or not (it was planned to be released long time ago but AFAIR I sort of forgot about it). It's very (very) old DM map I've been working on - decided to add few pickups in missing places, fix nasty BSP hole - and there it is:
http://turniej.unreal.pl/files/DM-Burhan.zip screenshots here
http://imgur.com/a/hu5Z7
Re: Work in Progress - The WIP Thread
Posted: 24 Jul 2016, 20:00
by UB_
Re: Work in Progress - The WIP Thread
Posted: 25 Jul 2016, 07:10
by editor Dave
Nice shots, looks like a pretty straight-forward map due to long corridors and such
So, since you used 3 different texture sets: Is this map split in 3 different parts or do you plan something along Exusia where you had identical brushwork, but enterily different visual outcome?
@Dr. Cola: This sounds like an interesting project - I can even remember the spot you recreated now! The skybox looks a little disappointing, though, Is this only a placeholder?
@zynthetic: I also really like the effect. I'm sometimes in awe what you can achieve with just some sheets.
Re: Work in Progress - The WIP Thread
Posted: 27 Jul 2016, 12:48
by watcher_of_the_skies
Re: Work in Progress - The WIP Thread
Posted: 28 Jul 2016, 03:52
by Doublez-Down
Raven wrote:I don't remember if I ever released this one or not (it was planned to be released long time ago but AFAIR I sort of forgot about it). It's very (very) old DM map I've been working on - decided to add few pickups in missing places, fix nasty BSP hole - and there it is:
http://turniej.unreal.pl/files/DM-Burhan.zip screenshots here
http://imgur.com/a/hu5Z7
Reminds me of DM-Rankin for UT2K4.
Re: Work in Progress - The WIP Thread
Posted: 28 Jul 2016, 20:39
by UB_
editor Dave wrote:Nice shots, looks like a pretty straight-forward map due to long corridors and such
So, since you used 3 different texture sets: Is this map split in 3 different parts or do you plan something along Exusia where you had identical brushwork, but enterily different visual outcome?
Nothing like Exusia!
ended up 22k nodes, pretty damn large
Re: Work in Progress - The WIP Thread
Posted: 29 Jul 2016, 09:10
by editor Dave
Ah... Now I get the picture, interesting concept. 22k nodes is were the real fun begins! (44k nodes is where you start to hate the engine/yourself, and 66k nodes you won't ever live to see lol)
@watcher-of-the-skies: It's a lovely shot overall, but the frame with the monitors on the right was irritating me. Then I figured out why: I would not overlap the frame with the trim of the wall texture, but rather move it down to maybe match it with the height of the door.
Re: Work in Progress - The WIP Thread
Posted: 11 Aug 2016, 14:53
by Sat42
G59's new original map looks sweet!
By the way, with UED2.1 you can go beyond 44k nodes easily
Re: Work in Progress - The WIP Thread
Posted: 15 Aug 2016, 09:26
by medor
Raven wrote:I don't remember if I ever released this one or not (it was planned to be released long time ago but AFAIR I sort of forgot about it). It's very (very) old DM map I've been working on - decided to add few pickups in missing places, fix nasty BSP hole - and there it is:
http://turniej.unreal.pl/files/DM-Burhan.zip screenshots here
http://imgur.com/a/hu5Z7
I have a realize with _NHH3.utx
http://medor.no-ip.org/index.php?dir=Ma ... Burhan.zip