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Re: Work in Progress - The WIP Thread

Posted: 27 Jan 2018, 14:10
by editor Dave
Your workflow is so insane! It astonishes me how fast you can create decent looking, sometimes even huge maps (like the new ones in G59). Will this be for a new campaign?

Re: Work in Progress - The WIP Thread

Posted: 27 Jan 2018, 14:19
by Sat42
UBerserker wrote:First official development screenshot of DUMBSHIT.unr
Image


Sorry, doesn't look dumb enough.

Re: Work in Progress - The WIP Thread

Posted: 28 Jan 2018, 00:04
by UBerserker
Yes, it's not for G59 and also not for EXU (it will need it though! Time to use its tech outside the mod). It sits on a 46080x23040x7168 cube and I'm brainstorming the layout out of that. I'm already accepting the fact that disappearing brushes bugs when looking at a certain angle might be a thing but this is going to be massively worth.

Re: Work in Progress - The WIP Thread

Posted: 16 Feb 2018, 00:00
by evilgrins
Those Skaarj are pretty sick, in a good way!

Re: Work in Progress - The WIP Thread

Posted: 12 Mar 2018, 13:41
by SteadZ
Image

Something is coming...

Soon...

But not OSC yet lol
.......
SZ
.......

Re: Work in Progress - The WIP Thread

Posted: 22 Apr 2018, 00:52
by UBerserker
Three weeks, and the biggest obstacle I had to deal with for G59 is DONE

Image

Oh man I'm so happy. This is one huge overwhelming menacing map.

Re: Work in Progress - The WIP Thread

Posted: 23 Apr 2018, 17:33
by Krull0r
Holy shit! This one is really huge!

Re: Work in Progress - The WIP Thread

Posted: 01 May 2018, 02:34
by radios
SteadZ wrote:Image

Something is coming...

Soon...

But not OSC yet lol
.......
SZ
.......
Very Good!.. I can't wait to play the map pack!..

Re: Work in Progress - The WIP Thread

Posted: 01 May 2018, 02:41
by Diego96
radios wrote:
SteadZ wrote:Image

Something is coming...

Soon...

But not OSC yet lol
.......
SZ
.......
Very Good!.. I can't wait to play the map pack!..


It's actually a texture pack
viewtopic.php?f=3&t=4330&p=75817#p75817

Re: Work in Progress - The WIP Thread

Posted: 03 May 2018, 00:45
by UBerserker
Big ballin' G59 again to the rescue

Done overhauling the Abyss and is finally some hot shit of its own instead of being a filler boss level. Here's one of the areas:


Re: Work in Progress - The WIP Thread

Posted: 08 May 2018, 00:59
by UBerserker
Remember this kind-of-but-not-really piece of shit?



Well now it's really burning magma. The map isn't finished yet, but whatever I had to do visually in the main location (and skybox) is done (I'm into 50k+ nodes territory for the first time in UED).




Re: Work in Progress - The WIP Thread

Posted: 08 May 2018, 11:03
by ividyon
Oh man, that looks really nice! Feels like you're pushing Unreal's lighting to the limit.

UE1 lighting is pretty terrible, which is why maps are usually kept in a darker tone. In the last 2 shots, a lot of your NaliCast architecture seems to suffer from "Myscha greens", where bright orange light over-saturates and becomes greenish, leading to discoloration. You might try and tone down the lighting coverage a little in those areas.

The usage of atmospheric fog is pretty insane though! Hard to believe this is done without Distance Fog. It definitely feels like a much hotter place!

However, can I ask about the mixing of Nali Castle and UT Gothic textures? In my opinion, there's a stark contrast in the first screenshot which feels kind of "out of the blue".

Re: Work in Progress - The WIP Thread

Posted: 08 May 2018, 11:34
by UBerserker
The large castle in the background is the Devil King's one, it's to set the tone that the atmosphere inside is the opposite of what's happening outside, and no one except the King himself only can access. Mainly for story purposes.

Tried to get a bit rid of the greening so far but it's extremely hard to pull off completely without drastically darkening the map. The level is a gigantic mess of actors that I can barely keep track off (it's THAT BAD) and I'm already impressed the engine is able to keep with all that (performance is very okish overall). No zonelight is used there, also.
For the record, there's supposed to be strong lights since there are four light pillars around the skybox that emit those minisuns you see in the first shot, so the illumination doesn't mainly come from the lava lake below.

Re: Work in Progress - The WIP Thread

Posted: 08 May 2018, 17:38
by Diego96
UBerserker wrote:Remember this kind-of-but-not-really piece of shit?



Well now it's really burning magma. The map isn't finished yet, but whatever I had to do visually in the main location (and skybox) is done (I'm into 50k+ nodes territory for the first time in UED).




No way in hell my little travel PC could handle that