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[rtnp] Project Flora Episode 1 & 2 & 3 [RELEASED]+CSmapedit+DMFlora

Posted: 09 Feb 2013, 21:52
by makemeunreal
Project Flora
Developer: makemeunreal, makemeunrealwife
Status: Work in Progress Image
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Synopsis: You found yourself standing in the middle of a war you didn't begin and you won't end. All you can do is stay alive.
Follow the path of D.Washington and Patton.
Episode 1[sshot]Image[/sshot]
Synopsis: Death sneaking around your steps.
Fight your way through the Outer Sanctum. Your goal is to survive Patton.

Download

Mirror1: http://www.mapraider.com/maps/unreal/single-player/5970/Project-Flora-Ep-1
Mirror2: http://www.moddb.com/games/unreal/addons/project-flora-ep1
Mirror3: https://www.dropbox.com/s/rgw1wi0bi30sgij/project_flora_ep1.zip?v=0mcn

Episode 2

Synopsis: You reached the Valley of Candles. The Inner Sanctum is just ahead of you. But, do you really want to enter it?

Download

Mirror1: [url]http://www.mapraider.com/maps/unreal/single-player/5973/Project-Flora-Ep-2/url]
Mirror2: http://www.moddb.com/games/unreal/addons/project-flora-ep2
Mirror3: https://www.dropbox.com/s/i497vewliby9o7w/project_flora_ep2.rar?v=0mcn

Episode 3: The Ballad of Washington

Synopsis: Now, you take the role of D. Washington. He left God, to help peoples in an another way. He will soon understand it was a big mistake.

Download

Mirror1: [url][/url]
Mirror2: http://www.moddb.com/games/unreal/addons/project-flora-ep3
Mirror3: https://www.dropbox.com/s/ola0dgb6fdvvstr/project_flora_ep3.rar


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CSweapons MAPEDIT
mod by Gizzy. [spoiler]http://www.unrealsp.org/forums/ucp.php?i=pm&mode=compose&action=quotepost&p=44630[/spoiler]
official thread:http:[url]//www.unrealsp.org/forums/viewtopic.php?t=2120[/url]

Description: Play through the original campaign, but with CSweapons!+monsterspam.

EPISODE 1
Mirror#1 https://dl.dropboxusercontent.com/s/85jyk3mifpisqf0/project_flora_ep1_csweapons_edit.rar?dl=1&token_hash=AAGfgWOCV9Ggd8N8psp88Z5IjtjWO33RMqHnGWCL6yzoPw

DMFlora


Description: First DM map I made for the SP campaign!
The map is perfect for a tactical 1on1 match!
(No bot support yet)

Download #1: https://dl.dropboxusercontent.com/s/2td ... LE_XcLSx9Q

Re: [U]Project Flora

Posted: 28 Mar 2013, 20:32
by makemeunreal
Updated first post!

Re: [U]Project Flora

Posted: 28 Mar 2013, 22:56
by TheIronKnuckle
Ancient crates ftw!

Re: [U]Project Flora

Posted: 29 Mar 2013, 17:36
by makemeunreal
Updated first post.
Added synopsis.

Re: [U]Project Flora

Posted: 01 Apr 2013, 21:58
by makemeunreal
I'm just not enough experineced to map alone.
I release what i've done so far...
Download link in the first post..
(Need to practice more, then I will re-make it)

Re: [U]Project Flora

Posted: 01 Apr 2013, 22:02
by TheIronKnuckle
good on you! will give i a spin next weekend

Re: [U]Project Flora

Posted: 02 Apr 2013, 13:13
by makemeunreal
Thanks.
When you start, try to pickup the rifle as fast as you can, then circle around that pillar thingy next to you. There are some bullet.

Re: [U]Project Flora

Posted: 10 Apr 2013, 12:08
by salsaSkaarj
After playing the Satanic Church yesterday evening I had a go at this one.
And... I was pleasantly surprised. The start of the game caught me by surprise and I made the mistake of running tot the other area where a Skaarj became intimate with me (which I didn't enjoy :wink: ). So had to restart ... and I have to admit, for a first map (I think this is your first effort?) it works really well. The only thing I would suggest improving is giving that first Skaarj some intelligence so that he can follow you up the collumns, currently up there you're 100% safe (or maybe add some flies so that you can't camp up there.
Still I'll give it a thumbs up :tup:

edit: forgot to mention I didn't play the second map due to time constraints.

Re: [U]Project Flora

Posted: 10 Apr 2013, 22:07
by makemeunreal
I can't path :\
But thanks!

Edit: at the beginning you should move as quick as you can..and cirlce around the first wall piece. (There are enough ammo to take out the first 3 GasBag).
You should also discover every translator event, there is a little story in the background.

Re: [U]Project Flora

Posted: 11 Apr 2013, 11:09
by Z-enzyme
makemeunreal wrote:I can't path :\


Yes, you can!

Re: [U]Project Flora

Posted: 12 Apr 2013, 18:50
by makemeunreal
Thanks Q!
I'll try

Re: [U]Project Flora

Posted: 20 Apr 2013, 09:16
by Draco Nihil
I can path whatever map you want, if you like someone else to do it for you.

Re: [U]Project Flora

Posted: 20 Apr 2013, 09:17
by makemeunreal
It will be good, because I can learn from it as well :D
Thanks.

Re: [U]Project Flora

Posted: 02 May 2013, 07:24
by makemeunreal
Skybox magic there.

Image

Re: [U]Project Flora

Posted: 02 May 2013, 16:25
by Z-enzyme
Add colors, the clouds are too bright for a night IMHO. Maybe a secondary cloud layer? Dimmed a bit.