Re: [RELEASED] [u1][ut]Falcon Outpost
Posted: 27 Aug 2013, 21:57
Falcon Outpost? 1 map? Ok, I can probably squeeze that in between chores. No sooner said than done.
Started on Medium, saw an enclosed area surrounded by a wall with some Behemoth patrolling high, and 2 doors .. I probably just have to enter somewhere there. Ah, a big rock behind which I can hide while getting a better look. And that's where I got the fright of my life (actually not of my life but certainly in this map). A good map starts like this: either build tension ... or give the player a fright: but without it prematurely ending the campaign. It's the latter which happened, I got caught by surprise, lost some health but any fairly decent player will get out of trouble and eventually recover : health pickups are scarce (but sufficient).
Progress is fairly straightforward with a bit of backtracking (read and understand the messages). Expect some resistance in about half of the rooms, try not to fall asleep in the dormitory (hint, hint ) and put the objectives of the mission in your head (I spent about 10 minutes wandering round at the end before I realised what I had to do next).
Opposition seems harder than it really is (I played on Medium, Hard or Unreal will probably be more to my liking, and Unreal and higher (227) will cause problems in some areas. I found the Warlord fight unfair (for the Warlord ).
On the whole I'ld say it's one of the good "medium-size" maps, the only "disillusion" I had was [spoiler]with the modified Skaarj who should have been supported by his roommates (on Medium that Skaarj presented less trouble than the Warlord)[/spoiler].
Perhaps one bug? On entering Area C a Skaarj attacked, a door to the left opened, the Skaarj was kind 'o forced through that door by my firepower, the door closed ... and never opened again. Before finishing the level I ghosted into that area, killed that Skaarj, and couldn't open the door from inside. So I ghosted through the closed door again, and each time I passed near that door I heard a Skaarj growling but I couldn't find any anywhere (perhaps a sound event?)
Conclusion: a fun map which I have to play at a higher difficulty level to test its replay value. On Medium it's certainly doable for most players, I expect Unreal and higher to be quite difficult.
My verdict, DD has passed and can level up again
Started on Medium, saw an enclosed area surrounded by a wall with some Behemoth patrolling high, and 2 doors .. I probably just have to enter somewhere there. Ah, a big rock behind which I can hide while getting a better look. And that's where I got the fright of my life (actually not of my life but certainly in this map). A good map starts like this: either build tension ... or give the player a fright: but without it prematurely ending the campaign. It's the latter which happened, I got caught by surprise, lost some health but any fairly decent player will get out of trouble and eventually recover : health pickups are scarce (but sufficient).
Progress is fairly straightforward with a bit of backtracking (read and understand the messages). Expect some resistance in about half of the rooms, try not to fall asleep in the dormitory (hint, hint ) and put the objectives of the mission in your head (I spent about 10 minutes wandering round at the end before I realised what I had to do next).
Opposition seems harder than it really is (I played on Medium, Hard or Unreal will probably be more to my liking, and Unreal and higher (227) will cause problems in some areas. I found the Warlord fight unfair (for the Warlord ).
On the whole I'ld say it's one of the good "medium-size" maps, the only "disillusion" I had was [spoiler]with the modified Skaarj who should have been supported by his roommates (on Medium that Skaarj presented less trouble than the Warlord)[/spoiler].
Perhaps one bug? On entering Area C a Skaarj attacked, a door to the left opened, the Skaarj was kind 'o forced through that door by my firepower, the door closed ... and never opened again. Before finishing the level I ghosted into that area, killed that Skaarj, and couldn't open the door from inside. So I ghosted through the closed door again, and each time I passed near that door I heard a Skaarj growling but I couldn't find any anywhere (perhaps a sound event?)
Conclusion: a fun map which I have to play at a higher difficulty level to test its replay value. On Medium it's certainly doable for most players, I expect Unreal and higher to be quite difficult.
My verdict, DD has passed and can level up again