Almost 500MB+ logfile, interesting. Somebody here has already mentioned what's wrong with the music so I'm not going to talk about it.
I know this is a beta but was this at least play-tested once?
I mean, okay, aside that floating cube and various issues with the build, the whole village map has given me a lot of problems. I can barely get through any of the doorways, which doesn't make sense because in general, Nali places are bigger and almost never have cramped hallways. And doorways that I can't go in, let alone enemies. Also bad zone portal locations where you can hit the enemies without them doing anything. Lastly, those doors with "locks" that I can't seem to open at all so I have been forced to ghost (except the last one).
I can imagine this map being hard on Unreal difficulty. I've been forced to Medium due to cutscene gametypes because people still forget about that bug. Besides, almost every cutscene has confusing, cinematic-wishtobe angles.
Medium or not, there are too many Krall that is almost grating. At least you aren't supposed to beat those 10 Krall inside that church at the end of the village map. The game's own "Dispersion Pistol" is too wonky: primary fire shoots only from the center, secondary fire is too weak and leave you defenseless for 2-3 seconds. Its only "useful" thing is that it never runs out of ammo - once it touches 10 ammo, it reverts back to 50. And don't get confused by the ammo icon, the plasma gun thing doesn't share ammo with the ASMD.
In the first battle against that Krall boss where I get trapped in that cage room, I have been forced to ghost outside because the gates didn't open. Now the Krall boss map hasn't worked at all - none of the scripted events did happen after the sudden appearance of those Fire Krall. You can also walk up the ramps behind those Krall statues and ending up being stuck behind the rails. Once again, I have to ghost, into the blue orb and kill that Krall boss.
Then after that, a bunch of Krall appearing from thin air capture me and while I get some of my weapons back, I lost all ammo and items (and this seems to happen A LOT), including those seeds I bought in that service station. Don't buy weapons; even if you would lose them one map later, you don't get them at all either.
I have yet to experience all the extra health things shown in the HUD, which also disappeared temporarily.
Still don't understand what's going on with the story; it feels like being a sequel to something that you need to know beforehand. Barely interested with what's going on, let alone care about the subquests.
The "bouncing jet-thing" needs to be either re-coded or the map has to be removed altogether. Game said that information about the vehicle controls were in the translator but I didn't see a damn thing. I can't express myself about the map without unleashing myself but all I can say is that it's an enormous step backward from ONP's Wipeout stuff... and you know how I feel about those.
Intermission map doesn't work correctly as every time you enter it from the service station, your friends there keep say the same things and you can't do anything until the cutscene is over.
Not sure if I'm going to play more of this. It has been released for the sake of being released.
Feel bad for the guy who has been through a torturous development cycle. Starting with very ambitious / complex projects from the getgo is never a good idea.
LATE NIGHT EDIT:
Keep playing. The next few maps seem to work right for the most part. Unfortunately the gameplay is quickly going into unacceptable levels. Barely any health around and yourself fighting craptons of human bots on drugs armed with Pulse/Shock Rifles that spawn in front of you or behind you?