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Unreal: Prisoner of Na Pali

Posted: 13 Jan 2014, 22:31
by makemeunreal
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Developer:makemeunreal & makemeunrealwife & Vortex Convict
Status:WIP
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Good to know.
[spoiler]Unreal 0.83 is the name for two Unreal prototypes compiled during October, 1996. Both prototypes comes from an archive of files for Emissary, an unreleased first person shooter that was going to be on the Unreal Engine. Both prototypes contain some resources from that game, but they will not be covered here because both versions of 0.83 are essentially Unreal prototypes with a few Emissary resources in the files for testing.
Note that this article will mostly refer to the 0.83 prototype compiled on October 3rd, 1996. Some parts, which will be mentioned, are based off of the October 18th, 1996 build.
Source: http://tcrf.net/Proto:Unreal/0.83_Prototypes[/spoiler]
After months of developing...my project to recreate some segment's of the alpha's campaign began to take form.

Normally I didn't want it to release for public eyes, but I changed my mind.
I love Unreal, I love Epic's work. I think I won't cause any harm by releasing this:

-More info coming soon-

You'll find a few pic under...
[spoiler]Image
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Image[/spoiler]
Weaponry:
Automag:
[spoiler]This little chunk of metal deals fast, devastating bullets right into your enemies head.
The weapon system doesn't need to be reloaded, and holds up to 200 rounds!
It's size and mass is perfect to perform a whip, if you are standing near the bad guys.Image[/spoiler]
Stinger:
[spoiler]This dreadful weapon shoots Tarydium crystals into your enemies skin, and cause a rather poor damage. But if you shoot your enemy once again with an Automag, or Quadshot, their bullet will trigger the side effect of the shards. THEY BURN!Image[/spoiler]
Quadshot:
[spoiler]I bet you like double shotguns. Double the barrels, double the mess it will cause. Image[/spoiler]
Machinegun:
[spoiler]It's the big brother of our automag. It's primary fire will pump lead at your enemy in a devastating rate. Secondary fire is faster, and deadlier.Image[/spoiler]
Flamegun:
[spoiler]It's the big brother of our automag. It's primary fire will pump lead at your enemy in a devastating rate. Secondary fire is faster, and deadlier.Image[/spoiler]
Rocket Launcher:
[spoiler]It's the big brother of our automag. It's primary fire will pump lead at your enemy in a devastating rate. Secondary fire is faster, and deadlier.Image[/spoiler]

Concept arts by Vortex Convixt
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Re: Unreal Alpha Campaign

Posted: 13 Jan 2014, 23:02
by Delacroix
Where's the "Like" button? I need to click "Like"! I NEED TO CLICK "LIKE"!

Re: Unreal Alpha Campaign

Posted: 14 Jan 2014, 03:16
by AlCapowned
If I didn't know better, I wouldn't be able to tell the difference between your shots and shots of the alpha. Very nice! :tup:

Re: Unreal Alpha Campaign

Posted: 14 Jan 2014, 11:17
by makemeunreal
I think you missed it...It looks like the alpha, because it is! :P

Re: Unreal Alpha Campaign

Posted: 15 Jan 2014, 16:19
by AlCapowned
Now I'm confused. Are you planning to remake what's in those shots in the final version of Unreal, or are those areas already finished?

Anyway, it's a good idea. I like seeing the old stuff, even if I'm glad the final game is what it is.

Re: Unreal Alpha Campaign

Posted: 15 Jan 2014, 16:56
by makemeunreal
It will be a recreation of the Unreal story as it was stated in the Ubible, with the resources I have.

Re: Unreal Alpha Campaign

Posted: 17 Jan 2014, 20:20
by makemeunreal
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Re: Unreal Alpha Campaign

Posted: 18 Jan 2014, 08:58
by makemeunreal
I'll need somebody to help me with textures, since the build contains only one package.

Re: Unreal Alpha Campaign

Posted: 18 Jan 2014, 22:20
by GamesHarder
This very,very good!

Re: Unreal Alpha Campaign

Posted: 19 Jan 2014, 17:45
by makemeunreal
Flamegun Update!

Normally, the game would crash if you try to pick up the flamethrower(which is a black mesh at all), since it has no code.
I managed to get the max out of the build.
-Working mesh.
-Working weapon slot.
-Custom ammo I made.
-Ammo icon on the HUD.
-STILL NEED SOUNDS.
-As the texture...*sigh* I'll try tinkering with it.

Preview shot:

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Re: Unreal Alpha Campaign

Posted: 15 Feb 2014, 20:55
by makemeunreal
Rather long time without any update.
Let's feast ;)

Flamegun update
-Sounds
-Working "custom" projectile

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Re: Unreal: Prisoner of Na Pali

Posted: 10 Mar 2014, 09:15
by VortexConvict
Yo, fellow convicts of UnrealSP.org,

I am VortexConvict, the concept artist for MakeMeUnreal. I concept art which my colleague posted here started off as fun drawings based upon images from the Unreal Aplha and Beta I studied. (The second picture in particular is based off an alpha shot with the player character and a red dragon.) I originally posted them on Beyond Unreal's forum, but they were sized wrong. After resizing it, and bringing the topic up again with reply a year later, I got the attention of MakeMeUnreal. I've done more sketches recently, mainly ideal bosses for the mod. I will also do concept art giving some idea what the level might be like. As you can see, I'm not a digital artist. I do it with the classical pencil, eraser, pen, and marker (and sometimes crayon and colored pencil), so it's a little difficult to replicate the textures from Unreal for me, but they still give the general idea of how I envision the game.

Our purpose is to do a mod that is based off of the Unreal Alpha and the original concept, with inspirations taken from Hexen and Quake. I have another game poster that I've done the basic sketch for, which might suggest some stealth play (if it's possible). Like you, I am quite excited by the progress MakeMeUnreal is making.

I look forward to talking more on this forum with all you guys. Bye! (Starts praying like Nali, and disappearing)

Re: Unreal: Prisoner of Na Pali

Posted: 10 Mar 2014, 12:37
by makemeunreal
Oh, I am glad you registered.
Stay sharp, gameplay video is coming :D

Re: Unreal: Prisoner of Na Pali

Posted: 13 Mar 2014, 16:28
by makemeunreal
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Re: Unreal: Prisoner of Na Pali

Posted: 13 Mar 2014, 16:30
by Frieza
That Brute looks so happy