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[u1] Lost in the Sky

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User avatar makemeunreal
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Subject: [u1] Lost in the Sky

Post Posted: 18 Mar 2014, 17:18

Developer: makemeunreal , Delacroix
Status: WIP
Estimated release date: A few weeks.
Synopsis:
Last edited by makemeunreal on 04 Jun 2014, 22:01, edited 8 times in total.
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."

User avatar ividyon
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Subject: Re: [u1] Lost in the Sky

Post Posted: 18 Mar 2014, 19:05

Tip: Use the sshot tag to improve the readability of your posts and make them less huge. :)
UnrealSP.org webmaster & administrator

User avatar makemeunreal
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Subject: Re: [u1] Lost in the Sky

Post Posted: 18 Mar 2014, 19:08

Yes sir, first post corrected. :D
Edit: It looks much better by the way.
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."

User avatar TheIronKnuckle
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Subject: Re: [u1] Lost in the Sky

Post Posted: 20 Mar 2014, 23:29

So wait a second, is the project dead or not? (Also the screenies are arranged weirdly on my screen)
ImageIgnorance is knowing anything
And only idiots know everything

User avatar AlCapowned
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Subject: Re: [u1] Lost in the Sky

Post Posted: 21 Mar 2014, 01:05

It looks like all of his projects are dead. :?

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Subject: Re: [u1] Lost in the Sky

Post Posted: 21 Mar 2014, 03:40

Is there a reason for the sudden cancellation of all these projects, especially since they all seem to already have some amount of content in them?
Image

User avatar makemeunreal
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Subject: Re: [u1] Lost in the Sky

Post Posted: 02 Apr 2014, 21:35

Map entered it's beta status!


As for your question. It was an "Instant burnout" as I call it.
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."

User avatar SteadZ
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Subject: Re: [u1] Lost in the Sky

Post Posted: 02 Apr 2014, 23:17

So... are all of these projects "undead" now (lol, zombie projects :P) or just some of them?

Looks good anyway, though, and it's great to know you're still working on this stuff :D

.......
SZ
.......
Image

User avatar GTD-Carthage
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Subject: Re: [u1] Lost in the Sky

Post Posted: 03 Apr 2014, 03:14

makemeunreal wrote:As for your question. It was an "Instant burnout" as I call it.


Good to know your work is back on track. :tup:

User avatar makemeunreal
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Subject: Re: [u1] Lost in the Sky

Post Posted: 03 Apr 2014, 06:53

Yes I'll keep working on them. The only problem is that I started working on a lot more again :P
This one will be out in a few days guys so stay sharp!
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."

User avatar Carbon
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Subject: Re: [u1] Lost in the Sky

Post Posted: 03 Apr 2014, 14:05

I think the burnout comes from trying to do too much. Stick with one to completion and you may find that the end is gratifying enough to keep going; a cyclical reward of deed.

Until then, shoot high, aim low?

Staying very sharp.

Doublez-Down
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Subject: Re: [u1] Lost in the Sky

Post Posted: 04 Apr 2014, 18:22

I avoid burnout by either making smaller packs or single maps. There's no way I could stay motivated for a 3-5 year project. Concentrate on making a quality single map release before taking on multi-map projects.
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User avatar TheIronKnuckle
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Subject: Re: [u1] Lost in the Sky

Post Posted: 09 Apr 2014, 03:54

amen to that
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And only idiots know everything

User avatar salsaSkaarj
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Subject: Re: [u1] Lost in the Sky

Post Posted: 09 Apr 2014, 10:32

Carbon wrote:I think the burnout comes from trying to do too much.

Spot on.

@ makemeunreal
There is no way you are going to produce a "The last Fortress" or anything near that quality, and certainly not a large mappack (see how long Projecy Xenome takes as a one man job).
As implied by others : make a couple of single maps with some objectives which you haven't mastered yet and set those as goals.
You will find more gratification in succeeding single goals than in producing a map (or a pack) in which "only" 5 of your 10 objectives were attained.

Good luck (and in a down moment: play TLF on Unreal difficulty :wink: )

User avatar makemeunreal
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Subject: Re: [u1] Lost in the Sky

Post Posted: 01 Jun 2014, 22:17


Click to zoom!
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."

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