
And happy to know this project is approaching completion!
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 07 Dec 2015, 02:25
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 07 Dec 2015, 02:45
Post Posted: 09 Dec 2015, 03:39
Post Posted: 30 Dec 2015, 08:13
Post Posted: 03 Jan 2016, 19:15
Post Posted: 07 Jan 2016, 18:55
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 10 Jan 2016, 18:05
ebd wrote: Please play it with the default gametype (FiretrucksGame) as changing the gametype will break pretty much everything.
Post Posted: 10 Jan 2016, 19:01
Sorry you had such a negative experience! There is an object which is bugged at the start that erroneously shows all actors. The level makes a lot more sense without it. If you try the level again, I recommend avoiding interaction with the thing labeled 'broken geller device.'salsaSkaarj wrote:ebd wrote: Please play it with the default gametype (FiretrucksGame) as changing the gametype will break pretty much everything.
OK, downloaded and installed (everything in the correct directories) but U227i doesn't let me select the firetrucks gametype.
So I just started starshoal thinking it will automatically load whatever is needed, but that was in ancorrect assumption it seems.
I see lots of unuseable switches, levers, balls, eyes and other things, sometilmes I get a message on the screen. I managed to trigger something which gave me 5 seconds to reach something before dying (needless to say since I didn't know where to go I died). Later on I managed to reach a room with a kind of levitator and I think I'm supposed to go up (to where a giant squid seems to hover) but I keep on getting stuck.
In short ... how do I set up the correct gametype? I'm really curious about this.
Post Posted: 10 Jan 2016, 21:27
ebd wrote:Sorry you had such a negative experience! There is an object which is bugged at the start that erroneously shows all actors. The level makes a lot more sense without it. If you try the level again, I recommend avoiding interaction with the thing labeled 'broken geller device.'
The easiest way to load the level with the correct gametype is to type 'open shoal' into the console after starting.
Post Posted: 10 Jan 2016, 22:51
If you are on the command line (and your Unreal is installed at C:\UnrealGold for example):salsaSkaarj wrote:ebd wrote:Sorry you had such a negative experience! There is an object which is bugged at the start that erroneously shows all actors. The level makes a lot more sense without it. If you try the level again, I recommend avoiding interaction with the thing labeled 'broken geller device.'
The easiest way to load the level with the correct gametype is to type 'open shoal' into the console after starting.
No, no , no: it's not such a negative experience. I had already deduced that the "broke geller device" had to be avoided. The real problem is that starting by dropping shoal.unr on the Unreal icon, or using open shoal load the map with every room filled with lots of "things" with which I have no idea on how to interact with them.
And you state in your post that it should be started with the firetrucks gametype. Now unfortunately in the Unreal console (and advanced settings) I can't find where to select the firetruck gametype {and I've tried to start Unreal with commands but I don't think I've found the right command (nor can I see which gametype is actually loaded)}.
Basically all I'm asking is for the complete line to use when starting the map (e.g. something like "open starshoal.unr? difficulty = 3 ? gametype= firetrucksgame") (even just now I tried with FiretrucksGame - with the capital F and G - to no avail)
BTW I've searched Unrealsp.org for the answer before posting here (and I'm not saying the answer isn't here somewhere: it's just that if it I can't seem to find).
Code: Select all
C:\UnrealGold\System\unreal shoal
Code: Select all
open shoal
Post Posted: 11 Jan 2016, 12:08
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 12 Jan 2016, 03:00
It isn't necessary to complete the level and can be avoided without missing anything significant.Sat42 wrote:Will the "broken geller device" get a fix anytime soon? I haven't yet played this, so I wouldn't know, but short of a fix, is it indispensable to keep this item in the level?
Post Posted: 12 Jan 2016, 23:45
ebd wrote:It isn't necessary to complete the level and can be avoided without missing anything significant.Sat42 wrote:Will the "broken geller device" get a fix anytime soon? I haven't yet played this, so I wouldn't know, but short of a fix, is it indispensable to keep this item in the level?► Show Spoiler
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 13 Jan 2016, 00:11
Post Posted: 31 Mar 2016, 00:12
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Users browsing this forum: No registered users and 7 guests