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[227]Star Shoal Chronicles: Episode Infinity

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

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User avatar ebd
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Subject: Re: [227]Star Shoal Chronicles: Episode Infinity

Post Posted: 31 Mar 2016, 03:06

Thank you for the kind praise! I'm glad people are able to enjoy it despite all the problems it has.

User avatar Legendslayer222
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Subject: Re: [227]Star Shoal Chronicles: Episode Infinity

Post Posted: 21 Apr 2016, 18:04

Despite this map being quite short, it sure has a lot of charm and creativity packed into it! After I completed it, I came here to read the comments and immediately went back in for another run to see the things I'd missed.
► Show Spoiler

User avatar Teridax
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Subject: Re: [227]Star Shoal Chronicles: Episode Infinity

Post Posted: 23 Apr 2016, 18:48

This was a fun, innovative little map. As with 7 Bullets, I had some problems figuring stuff out at first because it did stuff that Unreal or RtNP never did, but I enjoyed it quite a bit.
Image

User avatar Nalisavior
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Subject: Re: [227]Star Shoal Chronicles: Episode Infinity

Post Posted: 18 Nov 2017, 04:02

I just played this and thoroughly enjoyed it! I loved the steak cooking, cutscenes and especially the statue of a Krall riding a Nali cow lmao. Also I was not expecting that ending!

User avatar Sat42
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Subject: Re: [227]Star Shoal Chronicles: Episode Infinity

Post Posted: 18 Nov 2017, 14:04

This deserves a formal review. Basically, the map is the only completed example of an Unreal level with firetrucks assets. More should come out of that.
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

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