YES, a new release!
and I've already played it! here's my take on it:-
[spoiler]First of all,
Battle at Nyleve's Falls is probably gonna benefit a lot from the love for the original
Nyleve's Falls: you'll find the entire original topography here, the twist comes from gameplay changes and of course the change from a daytime setting to a nighttime setting (maybe there was some inspiration from DavidM's redux here). The story is, well, more or less the same as the original, with less exposition (but that's OK, the aim isn't exactly to relive what we have already experienced). I liked how makemeunreal kept some of the original translator messages while also adding new ones. What's fresh is a stronger opposition and... the use of the Unreal Buddy System, by [UDHQ]Jackrabbit. Well, I liked it! This was the first time I was playing with this mod, and your buddy is really helpful, in my case my partner was female and I quickly figured she was a professional sharpshooter! Especially in the dark, it was quite impressive how she could spot a hidden tentacle several dozens of yards from where we were standing
the buddy is capable of following you everywhere, though sometimes you have to "encourage" it of course. I'll give praise to the non-invasive "teleport" feature, which I'm pretty sure kicked in once but I didn't actually "see" my partner pop in my field of view (this was after a trip in the river at the bottom of the falls). My buddy never died although towards the beginning there was a close call with 2 Behemoths (and after that encounter I was also low on health); generally speaking, for any average player who has finished the mothergame at least once and still plays on and off, I'd say the difficulty on medium was, well, medium. You have to watch out early on, for yourself and your buddy (who will also watch out for you, seriously), but towards the end it gets easy as the opposition doesn't match the accumulation of ammo, health and armor. (BTW: my buddy could go beyond 100 HP!) I'm afraid the EE might have been lost on me: I've been
quite thorough, though, so maybe it has to do with the message left by the Skaarj you kill next to his fighter craft? (makemeunreal, confirm this by PM!) EDIT: oh f*** it might rather have to do with that message addressed to Prisoner 849!! EDIT2: one technical glitch, at least with UT: the bridge above the river has part of its floor invisible.[/spoiler]
In any case, I had a lot of fun revisiting Nyleve, I think this is a great revisit and hopefully we'll see a continuation (
Path of the Rabbit!)
Cheers makemeunreal, thanks for your work!