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The series continue: The CrystalMine 4 ! [RELEASED]

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User avatar Terraniux
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Subject: The series continue: The CrystalMine 4 ! [RELEASED]

Post Posted: 29 Jun 2014, 12:42

Project name: CrystalMine
Project number: 4
Size: Large - Huge
Players: 12-16
Theme: Hightech and Ancient

http://youtu.be/o-hqYYbnmhc


Other projects which are still open will be finished another time or canceled. I have the inspiration back, time for a new CrystalMine!

EDIT


I think it is good to go! \o/

There are two versions available this time: A standard version and special (trance) edition.
The first one has music provided by UT community. The second one has very nice, and mostly relaxing trance music(non-vocal).


Download:
[Standard version]
http://crystalunreal.com/Downloads/MH-C ... 4-2015.rar

[Special Edition]
http://crystalunreal.com/Downloads/MH-C ... 4-2015.rar

Credits are present in the readme file!

For questions, help or commentary please do post!
Enjoy!


Regards Terraniux
Last edited by Terraniux on 23 Apr 2015, 23:56, edited 3 times in total.
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User avatar AlCapowned
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Subject: Re: The series continue: The CrystalMine 4 !

Post Posted: 29 Jun 2014, 15:35

Looking good! :tup:
I liked the previous CrystalMine you released here, so I'm looking forward to what you do with this one.

User avatar salsaSkaarj
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Subject: Re: The series continue: The CrystalMine 4 !

Post Posted: 30 Jun 2014, 17:45

Players: 12-16

Is this multiplayer? Or will it be configured for MP and SP?

User avatar Terraniux
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Subject: Re: The series continue: The CrystalMine 4 !

Post Posted: 30 Jun 2014, 21:34

salsaSkaarj wrote:
Players: 12-16

Is this multiplayer? Or will it be configured for MP and SP?


Multiplayer, like any other MH map of me. MH-CrystalMine3 is the absolute golden crown of my work but I'll try to max out CM-4 even more.

But if any of you feels up to the job to make it, feel free to do so. I'll support where I can. But rememer my hardskill lies at mapping for Unreal Tournament G.O.T.Y edtion ( DM / CTF / AS / DOM / MH and perhaps some other special gametypes. But the first 5 listed are mainskills - MH is my absolute skill. (I don't want to sound egoistic but many people are a fan of my MH work, if I may say it this way. I'm not the best, - just equal just like any other mapper around.).
Sure I can map for SP Unreal1 but need the support big time.

We could also if there is time for everyone, make a SP pack with all CrystalMines with upgraded archtexture , lighting and A.I at some points and /or make a Saga / Quadrology of it. If people can help me out with this, that would be absolutely great. Unreal SP can add another mappack to it's list. :)


Regards Terraniux
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User avatar salsaSkaarj
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Subject: Re: The series continue: The CrystalMine 4 !

Post Posted: 30 Jun 2014, 23:12

Ah ... CM3[Final]-Terraniux.rar is in my vault so I must have played it as MH (+ 0 bots) and the fact that MH-CrystalMine3.unr is still in my maps directory implies that I liked it (although it doesn't ring a bell as yet).

Terraniux wrote:We could also if there is time for everyone, make a SP pack with all CrystalMines with upgraded archtexture , lighting and A.I at some points and /or make a Saga / Quadrology of it. If people can help me out with this, that would be absolutely great. Unreal SP can add another mappack to it's list. :)


I second the motion
I seco ... tion
Sec .. on
echo echo \o/

User avatar Terraniux
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Subject: Re: The series continue: The CrystalMine 4 !

Post Posted: 01 Jul 2014, 21:49

New Screenshots:
Image

Image

Image
Image

Image

Some roofs will be a little decorated more, grounds will have the classic, closed in feeling with loose wallstones and broken floor steps. Progress: 85% till first beta version.
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User avatar Buff Skeleton
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Subject: Re: The series continue: The CrystalMine 4 ! [ New Screens]

Post Posted: 01 Jul 2014, 23:40

Looks good - though make those flame textures translucent instead of masked to get rid of the black borders.
Image

User avatar Terraniux
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Subject: Re: The series continue: The CrystalMine 4 ! [ New Screens]

Post Posted: 02 Jul 2014, 00:24

BUFF SKELETON wrote:Looks good - though make those flame textures translucent instead of masked to get rid of the black borders.


Yeah I know. The way it is now is fine, and translucent looks better. Actually want a even prettier fire texture if there is. I'll look into some texture packages. If any of you has (a) fine sugestion(s) please do tell.
Thanks for the tip anyway! :tup:
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User avatar Terraniux
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Subject: Re: The series continue: The CrystalMine 4 ! [ New Screens]

Post Posted: 22 Jul 2014, 01:07

New Screenshots:
Image Image

Image Image

Image Image

Image Image
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User avatar Terraniux
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Subject: Re: The series continue: The CrystalMine 4 ! [ New Screens]

Post Posted: 28 Jul 2014, 12:08

A live preview version is now ready to be played!
It at dU mapping server:

unreal://176.57.143.208:7777.

Read further notes in the first post of topic!
http://www.destinationunreal.com/module ... opic&t=870
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User avatar Terraniux
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Subject: Re: The series continue: The CrystalMine 4 ! [ New Screens]

Post Posted: 17 Sep 2014, 21:00

A new look on the mid-area, this should be more like it.
Some textures need upscaling and or alignment, details will come in the final versions.
Here a couple of screenshots, actual size is bigger since some parts aren't lightened yet.

Image
Image
Image
Image
Image
Image

More mining, less bases, bigger, and more to explore!
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User avatar Terraniux
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Subject: Re: The series continue: The CrystalMine 4 ! [ New Screens]

Post Posted: 17 Sep 2014, 21:01

Building the final temple / boss stage at the moment. Perhaps one if the biggest you ever seen in Unreal Tournament.
I hope can squeeze this in the CM4 Main map along with the other parts, CM3 is huge, CM4 is going to like gigantic-titan-huge. I am sure it will all be worth in the end when we are all playing the final edition.

Image
There is going to be water everywhere, but I'll do that at the end.

All walls that have the current brown stone texture, will be black just as CM3. To enhance, and make more vivid/bright colours. Here is a mylevel-test-map-screenshot. Current colours aren't definitive but, It creates a pretty cool effect:


Image
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User avatar Terraniux
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Subject: Re: The series continue: The CrystalMine 4 ! [ New Screens]

Post Posted: 07 Jan 2015, 21:55

Time for an update:
The map is almost ready! But let me show the new changes in a video! Updated first post!
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Subject: Re: The series continue: The CrystalMine 4 ! [ New Screens]

Post Posted: 07 Jan 2015, 22:04

The map looks tasty so far!
I like the concept, especially the mine theme.
I've just bought a geode, so I am in da krystal mood!
:tup:
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."

User avatar Terraniux
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Subject: Re: The series continue: The CrystalMine 4 ! [RELEASED]

Post Posted: 23 Apr 2015, 23:57

Finished! See first post for the update. Also add [RELEASED] to the title.
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